• About Oren
  • Edited Anthologies
    • The Odds Are Against Us
  • Fiction by Oren Litwin
  • Lagrange Books
    • Calls for Submissions
      • The Future of Audience-Driven Writing
      • Archives
        • Call for Submissions— “Asteroids” Science-Fiction Anthology
        • Call for Submissions— “Family” Fantasy Anthology
        • Call for Submissions—Military Fiction Anthology
        • Call for Submissions—”Ye Olde Magick Shoppe” Fantasy Anthology
    • The Wand that Rocks the Cradle: Magical Stories of Family
    • Ye Olde Magick Shoppe
  • Politics for Worldbuilders
  • Scholarship

Building Worlds

~ If You Don't Like the Game, Change the Rules

Building Worlds

Category Archives: Better Fantasy

Class Conflict, Part One

09 Monday Apr 2018

Posted by Oren Litwin in Better Fantasy, Politics, Politics for Worldbuilders, State Formation, Writing

≈ 2 Comments

Tags

class conflict, Fantasy, worldbuilding, writing

(This post is part of Politics for Worldbuilders, an occasional series.)

Imagine a small nomadic band of hunter-gatherers, living a carefree existence in the wild hill country—let’s call them the Pandu. They own little property aside from the weapons and tools they carry and the clothing they wear. Let’s even suppose that they practice free love, and that children are raised communally. Finally, imagine that everyone performs the same jobs: hunting, foraging, making clothing and tools, raising children, and making decorative jewelry that looks pretty (we can call these “prestige goods”).

One might think that the Pandu ought to be the perfect egalitarian society, without conflict over possessions or political power. And actual foraging societies do tend to be nearly egalitarian (for reasons discussed in Michael Taylor’s Community, Anarchy, Liberty, among other authors). Still, they are not perfectly egalitarian, even if there are no hard class divisions. Let’s see why.

Let’s say that some Pandu are somewhat better at hunting or foraging than others. Such “Good Hunters” manage to gather enough food in a shorter time, so they can spend more time creating prestige goods—or else they can gather extra food and trade it with others for their prestige goods. Over time, they will have more jewelry than less skilled hunters. At this point, jewelry starts to be not just pretty shiny things, but a sign of hunting skill.

Good Hunters will start to attract more intimate partners because of their greater prestige, or simply with gifts of food or jewelry; lesser hunters will lose out, in relative terms. If the story ends here, we would have a single-class society shot through with simmering tensions and periodic fits of jealousy-driven violence.

Now imagine that successful hunters had the right to eat their prey’s hearts, which grant magical powers and even greater hunting skill. Suddenly, we have a “rich-get-richer” scenario: Good Hunters would soon outstrip their less-skilled rivals, becoming a class in themselves that eventually possesses far more food, prestige, and social attractiveness than the “lower” class. The lower class could still feed itself, but would lack prestige and social standing, and likely intimate partners as a result—and would have no way to catch up, at least not through hunting skill.

Still, both of these classes would have broadly similar interests: they hunt the same game, gather the same foods, value the same goods. So long as interclass jealousy is kept under control, perhaps by social rituals that periodically erase class distinctions, the Pandu band will remain unified.

But suppose that the less successful hunters, recognizing that they cannot compete at hunting, decide to begin farming instead so that they can win prestige and intimate partners of their own. Suppose they are successful, and produce as much food on average as the Hunters do, achieving a broadly comparable social status. How does this change the picture?

For one thing, while the Hunters would continue their nomadic lifestyle, following the game as the seasons shift, Farmers suddenly are tied to a fixed plot of land. Even if they can travel during fallow seasons or even between the planting and harvest time, they would have to return to their plots of land to harvest their crop. Even if they plant multiple crops in multiple locations and circulate between them, they are now less mobile than before.

What’s more, Farmers have to feed themselves somehow while their crop is growing. They might borrow food from fellow Pandu, promising to repay them at the harvest. Likely, they would borrow from the Hunters. But perhaps the Hunters would take advantage of the new situation to demand back more food than they lent.

Suddenly, Hunters and Farmers have opposing interests. Hunters want to be mobile; Farmers less so. Hunters want their rights as lenders upheld, and perhaps to gain additional privileges in the process; Farmers would want to defend themselves against such privileges, or even to deprive Hunters of their repayment.

So what policy will the Pandu band follow? It will depend on the relative strength of each class, the ideological beliefs of the Pandu, and the skill of the band’s mediators or leaders. At all times, clashing interests will pull the band in different directions, and perhaps pull it apart entirely.

Class can go beyond simplistic notions of upper, middle, lower—it can also be derived from different and conflicting interests. And conflict, needless to say, is at the heart of good stories. You can generate powerful conflicts by depicting societies with opposing class interests, and those conflicts will be all the more compelling if your social classes are more than caricatures.

****

(And don’t forget, I’m accepting submissions to a fantasy anthology, Ye Olde Magick Shoppe. Check out the announcement and start writing!)

Advertisement

Geography, Travel, and Power Projection

07 Wednesday Mar 2018

Posted by Oren Litwin in Better Fantasy, Politics, State Formation

≈ 2 Comments

Tags

James C. Scott, Power projection, State Formation, worldbuilding, writing

Years ago, I wrote a post about long journeys in fantasy fiction. It discussed how incredibly difficult long-range travel was, and the profound economic and social effects caused by that difficulty. But I didn’t discuss very much the close relationship between ease of travel and political power.

Remember that in the premodern world, travel on land was extremely difficult compared to travel by sea. It was about as hard to transport a load of grain 100 km over land as it was to ship it from one side of the Mediterranean to the other. Traveling off-road was slow, difficult, and dangerous; there was no guarantee of food, and it was easy to be injured by terrain or wild animals. Even when roads existed, travelers could easily be hampered by bad weather, bandits, or disease.

Why does this matter for politics? We who live in consolidated states sometimes forget that the government’s power is not a given. People generally comply with the government only when they are made to, through enforcement by armed men and the bureaucrats who keep them paid. Where there are no police, and communication with the government is difficult, inhabitants can ignore the law when it suits them. (Even in modern America, there are parts of Appalachia and other rural areas that are renowned for moonshine, drug cultivation, and general lawlessness.)

As James C. Scott lays out in great detail, the first requirement for the consolidation of political power is the ability to control people. That means that a state will generally only extend its rule into areas in which its soldiers can easily travel, in order to extract taxes and plunder and slaves. In Southeast Asia, the focus of his study, large cities were controlled by powerful rulers, but their ability to project their rule into the countryside was limited. During harvest season, the regime’s armies would sweep through the countryside in order to extract grain from the hapless farmers, and in some cases to take slaves. But in the monsoon season, when the roads became muddy lakes and were impassable, a regime’s effective zone of control often shrank to the borders of its capital city alone; the countryside would be beyond its reach.

Similarly, state control often did not extend up into hill country, mountains, marshlands, or other rugged terrain. State rule and so-called “civilized society” would be a feature of the lowlands, while the highlands would be seen as stateless zones of barbarism.

States that wanted to increase their power thus had a strong incentive to move population into arm’s-reach, and to keep them there. Cities were the most prominent example; walls were built not only to keep invaders out, but to keep subject populations in. Peasants were often forbidden to move away from their designated cities, and had to farm plots that were in easy traveling distance. (This was also meant to aid in creating legibility for the state.) Plus, serfs or slaves would be imported and kept under control by force.

On the flip side, Scott writes, people who wanted to escape the coercive state would often flee to inaccessible areas such as badlands, hill country, or marshes. There, they would set up “maroon communities,” or else join with the existing bands of stateless peoples who lived as nomads or foragers. Not that they would disconnect from the state entirely. Until quite recently in human history, a majority of the world’s population was outside of state control, and states depended on trade with stateless peoples to provide them with many of their luxuries (as well as slaves).

From the viewpoint of accessibility and power projection, you can see the tremendous importance that good roads played for imperial powers such as Rome and Persia; or the role that the Dutch and British fleets played in imposing their colonial rule across the seas. Nor was this only an issue in earlier ages; NATO forces in Afghanistan have suffered severe problems suppressing the Taliban specifically because of the difficulty in traveling through the mountainous terrain.

Summing up: power depends (in part) on a regime’s physical access to people. Regimes with better logistics, better traveling technology, and the ability to move their subjects into concentrated zones of control thus could intensify their own power.

****

(And don’t forget, I’m accepting submissions to a fantasy anthology, Ye Olde Magick Shoppe. Check out the announcement and start writing!)

So, About That How-To Book on Politics…

06 Tuesday Mar 2018

Posted by Oren Litwin in Better Fantasy, Politics, Writing

≈ Leave a comment

Tags

Fantasy, fiction, politics, worldbuilding, writing

[UPDATE: The first volume is published! Check it out.]

Some years ago, I blogged about my plan to write a book about politics for writers, filling a gap in the existing materials on worldbuilding. Most writing teachers focus on details such as the structure of the nobility, or the form of government, or other political features that are actually secondary to the fundamental questions of power, rule, and conflict. I hoped that, using my scholarly background in political science, I could create a guide that succinctly gave authors a powerful tool to generate stories from political conflict.

So what happened?

In short, I’m very badly stuck on how to structure the book.

Basically, there are a series of key concepts that underpin politics: geography, technology (especially weapons technology), the related issue of legibility (how easily a ruler can monitor and tax the peasants), power projection, legitimacy and ideology, and the social order (how wealth and power coexist with each other), to name just a few. Starting with those, you can very quickly drill down to the fundamental type of story you want to tell, and design your world to facilitate that. The problem is that all of these concepts tend to interpenetrate, in a big gnarly ball of connections shooting every which way.

So in trying to essentially give a crash course on graduate-level PoliSci, where does one start?

And if someone wants a checklist for use in worldbuilding, what order would you follow?

I honestly don’t know. But if I keep dithering, the book will never get written, and all you aspiring worldbuilders will be left adrift in a sea of bad fantasy-kingdom pastiches. (Horrors!) My current plan, therefore, is to write blog posts about the various fundamental concepts piecemeal, without worrying overmuch about their order or relationship to each other. I will be collecting these posts, and past posts on related topics, in a new page called Politics for Worldbuilders, which you can see in the top of the blog.

Enjoy!

(And don’t forget, I’m accepting submissions to a fantasy anthology, Ye Olde Magick Shoppe. Check out the announcement and start writing!)

Would Paid Critiques Be Appropriate for the Call for Submissions?

22 Thursday Feb 2018

Posted by Oren Litwin in Better Fantasy, Self-Promotion, Writing

≈ 5 Comments

Tags

anthology, call for submissions, critique, Fantasy, Kickstarter, new authors, short stories, writing, writing contest

I’ve been thinking about how to make my current anthology project as awesome as it can be. For one thing, I’ve noticed that a number of submissions are by relatively new authors who show a lot of talent, but maybe could use some feedback. The other thing is that I’m trying to figure out attractive swag for the Kickstarter project that we are going to have in a month or two.

Here’s an idea I wanted to run by people: what if authors could pledge, say, $50 to the Kickstarter in exchange for getting a one-page high-level developmental critique of their submission, and the chance to resubmit (as well as the smaller-dollar backer rewards, such as book copies)?

On the positive side, most of that money is going right back to the chosen authors, so it’s a kind of “pay it forward” thing. Plus, it lets new authors improve their writing, which is always a good thing.

I’m worried, though, that people might see it as “pay-for-play,” meaning that the donation would become a stealth entry fee, or that people who donate would have a leg up over those who don’t. That’s absolutely not the case—I want the strongest stories in my anthology, not the ones who pay me a few bucks—but it is true that the chance to get feedback from the editor would make it easier to improve your story to my taste. And I don’t want people to be turned off, or to think that this is a scam.

So I’m asking you. Do you think that this would be appropriate? Or would you feel like this is a scam, or be otherwise turned off? Would you yourself be interested in a critique? How much would you be willing to pay for one? (Bear in mind that most critique services charge much more than $50 for a 20-page manuscript.)

Let me know in the comments. And if this is something you are interested in, be sure to sign up for my mailing list to be notified when the Kickstarter goes live, so you can order your critique.

Under Contract! (Plus, Call for Submissions!)

16 Friday Feb 2018

Posted by Oren Litwin in Better Fantasy, Self-Promotion, Writing

≈ Leave a comment

Tags

call for submissions, Fantasy, free market, short story, short story anthology, writing, writing contest

Amazing news—the short story anthology of military fiction that I’ve mentioned before just got placed under contract!

Hopefully, I’ll have more news to report before long. In the meanwhile, it’s time for another Call for Submissions…

The theme for the next anthology is “Ye Olde Magick Shoppe.” Full rules are here, and the deadline is June 1. Your stories must include the buying or selling of magic as a plot element. Be sure to read the full rules, or risk the slush pile.

I look forward to reading your submissions! Good luck!

Dramatic Tension: What Went Wrong with Act III of Star Wars: The Force Awakens

29 Tuesday Dec 2015

Posted by Oren Litwin in Better Fantasy, Writing

≈ Leave a comment

Tags

Drama, Dramatic Tension, J.J. Abrams, Star Wars, The Force Awakens, writing

Unlike my last post, this one will have some spoilers. It’s been two weeks, folks. Information wants to be free!

In general, I enjoyed The Force Awakens when I saw it. However, I noticed during the climax at the end that the assault on the Death Star—uh, no, the assault on the Other Thing—anyways, it lacked a lot of the tension that characterized the original Death Star attack during A New Hope. I was discussing this with a friend the other day, and between the two of us I think we figured out the problem, and what JJ Abrams should have done instead.

During A New Hope, the first two attempts to attack the target failed. Worse, with every X-Wing that was shot down, it became increasingly less likely that the target could be attacked at all, until finally we are left with Luke, by himself, a sitting duck in Darth Vader’s gunsights. Dramatic tension was at a fever pitch, and then the Millennium Falcon arrives to save the day. Seconds later, the torpedoes go in, and we experience a massive rush of relief.

In The Force Awakens, first of all, the time limit has little impact on the viewer. We have seen this before, and giving us an exact (and arbitrary) time limit also drains away the tension until it returns in the final seconds, if even then. Second, the attacking squadrons immediately launch their attack on the primary target, and it fails without any particular explanation—or hope that the next one could succeed. Thus, we viewers realize, the X-Wing fighters actually don’t matter at all in the fight for dramatic purposes, and exist mostly to die gloriously.

So all of the attention is focused on our heroes on the ground—the same ones who have already planted bombs, and are in the middle of a dramatic character moment with a lot of emotion, and emotional tension, but not the tension you get from a race against the clock. At the final moment, time even seems to stand still, working against the larger sense of jeopardy the movie was supposed to create. All the pieces are working at cross-purposes.

What should the movie have done instead?

In the massive preemptive strike launched by the Super Weapon, it takes out multiple targets at once and then shuts down for a long period to recharge. This was a mistake, from a storytelling perspective. Only one of its targets was actually time-critical (the Republic fleet). Destroy that one first, and the others could be picked off at leisure. So what JJ Abrams should have done, is have the weapon fire once, every two minutes, continuously.

That way, every mistake the heroes make, every snag they hit, every obstacle they must overcome, means that millions more people die while they watch, each time the weapon fires again. Even better, it provides a better reason for the First Order to discover the location of the Resistance: when the X-Wing fighters make a panicked jump directly from their base to the Super Weapon, the bad guys can simply plot their path backward over the course of the next five or ten minutes. Then, after having destroyed several targets while we squirm in impotent horror, they can finally calculate the location of their hated enemies, and train their sights on the good guys, chortling evilly.

And then they can blow up.

That would have made for a much more effective Act III. And for the rest of us storytellers, it presents a lesson that sudden explosions are not necessarily better than explosions that we see coming, but cannot prevent.

Excerpt from My Current Project

21 Monday Dec 2015

Posted by Oren Litwin in Better Fantasy, Politics, State Formation, Writing

≈ Leave a comment

Tags

fiction, government, political science, politics, regime types, Samuel Finer, writing

[I’ve previously written that I want to write a handbook for writers on how to handle politics and political conflict in our stories. Right now I’m working on a precursor to that handbook—a brief study of different types of political regimes, summarizing and commenting on the work of political scientist Samuel Finer. Here’s a short excerpt from my current draft, a fictional vignette illustrating what one example of the Palace polity would feel like:]

Amanukemba XVII yawned as he completed the last of the sacred rites for the day. The god-emperor had to placate the Ancestors, of course, but now that all of that was done he could pay a quick visit to the harem before finally meeting with his high council. They were a tedious pack of bores mostly, but it wouldn’t do to antagonize them too much or the bureaucracy would just make trouble. He would smile and nod, and then meet with his true advisors in secret later that evening. They were men more to Amanukemba’s liking, ambitious and driven, yet without high station and title—too weak to pose a threat, and totally dependent on his patronage. And unlike the paper-pushers, they got things done.

Which was good, for much remained to be done before the fall. The granaries needed filling, and that meant that the peasants needed squeezing. Yet somehow he had to free up enough men from his conscript armies to ensure a good harvest, without exposing his frontier to barbarian raids. Choices, choices.

The emperor hummed a happy tune as he passed between the eunuch harem guards, who bowed at his appearance. He would ask for Messarina today. She would almost certainly try to flatter him and distract him, and then at a crucial moment she would ask about affairs of state, about which she had no business asking. If Amanukemba were lucky, she would then whisper a suggestion for what he should do, and then he might discover which official had been bribing his eunuchs to gain access to the harem. Not to take liberties with the concubines, of course—it would be madness to risk death by slow torture—but to plot and scheme and do all those things court functionaries seemed to do with their time.

The whole thing was silly, of course. If they were smart, they would all realize that the surest way to wealth and power would be to please the god-emperor, Son of the Ancients. He was too wise and cunning to be taken in by such petty manipulations. Perhaps his grandfather had been, but not his father, and not he…

The Power of Guiding Metaphors

19 Saturday Dec 2015

Posted by Oren Litwin in Better Fantasy, Economics, History, Military, Politics, State Formation, War, Writing

≈ 1 Comment

Tags

economics, freedom, government, ideology, industrial revolution, metaphor, politics, World War II, writing

I’ve lately been reading The Axis Grand Strategy, a book published in America during World War Two. With only light editorial comments, it presents translated writings from German military theorists and officers about different aspects of warfighting. (The editors are presenting this material, in part, as a demonstration of Nazi perfidy; they highlight passages in which the Germans offhandedly note various breaches of international law—for example, that the invasion of neutral Belgium during WWI was conceived of a decade in advance.) The book is incredibly interesting from many points of view, and even as a historical artifact itself; I did not know, for example, that the Allied powers were calling themselves “The United Nations” even during the war.

One point that the book is reminding me of is the importance of metaphors in structuring thought. Over and over again, the German authors refer to the ideal military enterprise as a well-oiled machine, operating with incredible precision down to the smallest detail. To make such a machine possible took a stupendous level of planning and organization, which had to be carried out years in advance (and which the authors describe in great detail). This was one factor that pushed German doctrine to the conclusion that to have any hope for victory, they needed to decide upon war several years before actually carrying it out, and then to direct all of their government policy and grand strategy to support that decision. That is, once the German decision for war was made, it became largely inevitable that war would result even three or five years later—because German leadership believed that such decisions needed that much lead time for the planning process to be adequate, and victory to be possible.

To be sure, the “well-oiled machine” metaphor was not the only reason that German doctrine came to that conclusion, or even the most important one. But it surely played a role, because it presented an ideal towards which to aspire.

Lewis Mumford, in his Technics and Civilization, presents a similar argument about the development of vast hierarchical bureaucracies. He writes that the age of coal had dramatic impacts not only on our economy, but on the mindset of society’s leaders. Where previously, water-powered manufacture had been relatively decentralized, coal-fired steam power created tremendous economies of scale. The most efficient method would be to tie all of your machines into a massive central boiler; this also meant that they had to be standardized, coordinated, and operated without any sort of individual discretion or initiative.

According to Mumford, the success of centralized manufacture led thinkers to imagine that other centralized projects were ideal as well—massive bureaucracies, mass armies, central planning of the economy, and so on. These people had been conditioned by the guiding metaphor of coal-fired steam boilers, and the resulting hierarchical organization of mass factories. Many would even make the parallel explicit. Individual initiative simply made a mess; better to control everything from the head. The result was the age of totalitarianism.

Economist Richard Bronk, in his The Romantic Economist, makes a similar argument about the development of the idea of equilibrium markets in economics. He says that the guiding metaphor there came from thermodynamics; in an attempt to make economics into a mathematical science akin to physics, champions of quantitative economics proposed simplifying assumptions such as “utility” or “self-interest” that could transform economic behavior into something predictable, something that could be captured in quasi-thermodynamic equations. Bronk argues that such metaphors have been played out, and the further progress in economic thought needs to borrow metaphors from the Romantics—biological processes, or ecosystems, or webs of interdependence.

Today, we netizens are conditioned to think about networks, or crowdfunding, or robots. These new guiding metaphors have in turn produced new ideas of how governments should work, or how organizations should be structured. Some of these new ideas are even useful. But in any event, they are very different from the sorts of ideas that would come from a person accustomed to steam-powered factories.

The concept of a guiding metaphor is important if you are any sort of creative thinker, whether in business or government or the arts. If you write fiction, think about what metaphors influence your characters or even whole societies. If you have a business, think about how new metaphors can suggest new products or services. If you are in government, stop trying to bludgeon your society with models of coercive government that date from nineteenth-century proto-fascism.

If you want to create something new, try applying a different metaphor.

Politics for Writers?

10 Sunday Nov 2013

Posted by Oren Litwin in Better Fantasy, Politics, Self-Promotion, Writing

≈ 6 Comments

Tags

4-Hour Chef, Fantasy, government, Institutions, Kindle, NaNoWriMo, national novel writing month, political system, Timothy Ferris, writing

This being November, I am once again participating in National Novel Writing Month, otherwise known as NaNoWriMo. Which of course has me thinking about one of my favorite topics, politics and fiction.

There’s a lot of “how-to” material for writers out there—how to write a compelling scene, create believable characters, and so on. But as far as I can tell with some random Googling, there seem to be few resources to help writers (especially fantasy and science-fiction writers) think about politics. As I’ve written about on this blog before, most writers have only a few mental models of how politics could work (fantasy medieval kingdom, evil galactic overlord, idealized democracy, and maybe one or two others); while there’s nothing wrong with any of these when handled well, the shortage of raw materials affects the kind of stories a writer can tell. As a political-science junkie, I find myself wishing for more variety.

What resources there are seem to view politics from the perspective of world-building, as an afterthought of things like culture and language. For example, Holly Lisle’s Create a Culture Clinic (which is otherwise a fantastic aid to fleshing out the richness of invented societies, and I highly recommend it) devotes less than ten pages to politics—and those are mostly asking checklist questions like “Who is in charge? How do they punish criminals? What rights are there?”

Missing is any discussion about what an author’s choices would mean for the story. Or, even more useful, what kinds of stories you could best tell in a given political system. Or, best of all, how the tensions within a given political system could give rise to powerful new stories. If I were a beginning author, I would want to start there—and once the plot is in place, then I would decide on the details that all the world-building resources deal with.

So it seems to me that there is a great need for a writer’s guide to politics in invented societies, and how to choose among political systems to help generate the strongest plots. But to write a guide like that, you would need to be an expert in politics who can cut through all the details and isolate the fundamental building blocks—the handful of key questions that are the key to rapid understanding. (As you can probably tell, I’ve been reading a lot of Timothy Ferris lately…)

As it happens, I am an expert in politics. And better, I’m an expert in Comparative Politics, which is the most interesting subfield within political science, if I may say so myself. And I’ve been thinking about doing something like this for a long time.

What I’m envisioning is a relatively short e-book that would describe each archetypical political system before distilling it down to a single chart of features, showing the most important actors in the system, the key points of stress, and the story themes that this system is perfect for dealing with. For example, a communist dictatorship would be a good setting to address themes of the individual versus the state, or property and communal need, or privacy in the face of constant surveillance. A monarchy would be good for looking at questions of loyalty, honor, the role of divine right, and so on.

There’s a lot more, of course, but the key here is that in a very few pages, you could learn how to build exactly the political system you need to form the backdrop to the story you want to tell—or you could discover new kinds of stories that never would have occurred to you otherwise.

If this is something that you’d want to see, be sure to fave this post, and I’ll get right to work.

Want to Write Flash Fiction?

17 Friday May 2013

Posted by Oren Litwin in Better Fantasy, NaNoWriMo, Self-Promotion, Writing

≈ Leave a comment

Tags

Amazon, ebooks, Flash fiction, Holly Lisle, NaNoWriMo, national novel writing month, new book, writing

I’ve been quite busy over the last few weeks with my new book, The Best Congress Money Can Buy. Setting up the paperback edition and ordering copies has been exciting, as has been trying to publicize the thing. (I briefly got up to #3 on Amazon in the category of Kindle eBooks > Literature & Fiction > Genre Fiction > Political, which is pretty sweet!) And right now I’ve got other ideas for stories swimming through my brain that I’m trying desperately to fight off, at least until I clear out some of my other projects… But I just came across something I had to tell people about.

As I’ve mentioned briefly before, I’ve benefited greatly from writing classes I purchased from the excellent teacher Holly Lisle (whose name will likely be familiar to anyone who frequents the NaNoWriMo forums). Well, she recently rolled out a new freebie class for people who register for her site and opt into the mailing list. It’s titled “How To Write Flash Fiction That Doesn’t Suck,” and so far it is teaching me exactly what it says in the title.

I’d never really thought about doing flash fiction myself; I didn’t understand it, I didn’t know how to structure it or what the point was in writing it. Now that I’ve read Holly’s very first lesson in the three-session course, I’m a lot more interested. Not only does the form have possibilities that I never considered before, but writing lots of flash fiction is an excellent way to drill in the fundamentals of a good story: strong character, driving conflict, compelling needs and vivid description. I can’t wait for the next installment to come out!

This isn’t the only course of Holly’s that I am taking, not by a long shot. But I paid good money for the others, and this one is free—and it’s a brilliant summary of all of her techniques in a few short lessons. When I read the first lesson, I knew I had to spread the word. It’s just that good!

So if you want to learn how to write better stories, click on this link, register for her site, and then make sure to opt into the email list. (I think the opt-in button has a big picture of a dog wearing a hat, but don’t quote me.) It’s all free—but don’t be surprised if you end up taking some of the bigger classes. Lord knows I have!

← Older posts
Newer posts →

Recent Posts

  • “Kung Fu Panda” and How to Tell a Story with Music
  • Building an Economy: Natural Resources
  • Building an Economy: Ease of Transport
  • Building an Economy: Population Density
  • Building a Worldbuilding Model for Military Effectiveness

Meta

  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.com

Not a fan of RSS? Enter your email address to follow this blog and receive notifications of new posts by email.

Join 269 other subscribers

Follow me on Twitter

My Tweets

Archives

  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • January 2022
  • December 2021
  • November 2021
  • August 2021
  • July 2021
  • June 2021
  • June 2020
  • May 2020
  • November 2019
  • September 2019
  • August 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • October 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • July 2017
  • February 2017
  • December 2016
  • December 2015
  • December 2014
  • November 2013
  • August 2013
  • May 2013
  • April 2013
  • January 2013
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012

Categories

  • Better Fantasy
  • Credit
  • Economics
  • Education
  • Finance
  • Health
  • History
  • Homeschooling
  • Investing
  • Lagrange Books
  • Manifesto
  • Military
  • Movies
  • NaNoWriMo
  • Politics
  • Politics for Worldbuilders
  • Real Estate
  • Revolution
  • Self-Actualization
  • Self-Promotion
  • State Formation
  • Uncategorized
  • War
  • Weapons
  • Writing

Blogroll

  • Discuss
  • Get Polling
  • Get Support
  • Learn WordPress.com
  • My Other Blog
  • Theme Showcase
  • WordPress.com News

Personal Webpages

  • My Other Blog

Writing Resources

  • Ralan—Publishing Market List
Links on this site may lead to products for which the owner may receive compensation.

Website Powered by WordPress.com.

Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
  • Follow Following
    • Building Worlds
    • Join 123 other followers
    • Already have a WordPress.com account? Log in now.
    • Building Worlds
    • Customize
    • Follow Following
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar