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Tag Archives: Samuel Finer

Who Rules? Part One—The Palace

14 Monday May 2018

Posted by Oren Litwin in Politics, Politics for Worldbuilders, State Formation, Uncategorized, Writing

≈ 4 Comments

Tags

Dictatorship, politics, Samuel Finer, worldbuilding, writing

(This post is part of Politics for Worldbuilders, an occasional series.)

Up to now, we have spent a lot of time discussing the constraints that any political regime has to deal with—the problem of legitimacy, taxation and legibility, power projection, and so forth. There are still more areas to discuss, such as the strategic problem of having a standing army (which can pose a threat to its own political leadership, and often does); but for now, let’s switch gears and discuss the differences between regimes, starting with a fundamental question: which elites rule?

Rather than exhaustively catalogue the relatively minor differences between presidential democracies and parliamentary democracies, or sultanist dictatorships and technocratic dictatorships, here we will follow the work of the eminent political scientist Samuel Finer. In his model, there are four possible groups of political elites who could claim the right to rule a regime (or polity, as he terms it): the Palace, the Nobility, the Church, and the Forum. Pure types exist, or you can have hybrids such as Palace/Nobility or Palace/Church; but per Finer, these four contenders for power are it. (This is convenient for worldbuilders, because we can figure out the broad type of our regime without being excessively constrained in the details that we love to invent and tinker with.)

Before examining each, we have to ask: what about the military, or the bureaucracy? Both of these group can hold tremendous power in a regime, and indeed become the de facto rulers. Yet to Finer, neither of these groups is capable of ruling legitimately, because the justification for their power derives from one of the four groups: a military junta may claim to rule on behalf of the people, or a labyrinthine bureaucracy can claim to represent the Emperor. The military and bureaucracy in themselves lack a legitimating ideology, which is what the four main elite groups sometimes possess. Additionally, as Peter Feaver notes, if a general overthrows the dictator, he ceases to be a mere general because he is now responsible for the entire regime, not just the interests of the military, and the problem of civil-military relations begins anew (even if his fellow officers may trust him more, initially). In effect, he himself becomes a Palace autarch.

(I wonder, however, if we are not in our lifetime seeing the rise of an ideology justifying the rule of expert bureaucrats, on the grounds that the people are too stupid to rule. At the moment, though, this ideology has little purchase in the broad society—which is why the rulers of the European Union, for example, pay lip service to democratic ideals even as they cheerfully ignore the will of the people as a matter of course.)

With that, let us begin by looking at our first pure type, the Palace polity:

In the Palace there is only a single controlling will—that of the ruler, the center of the Palace, the nexus from which all decisions flow. The ruler could be called king, emperor, dictator, president, or any number of possible titles. He may preside over a nobility or other sorts of important people, but what distinguishes the pure Palace polity from the Nobility polity (to be discussed soon) is that nobles are totally dependent on the ruler—they do not have autonomous power, and their privileges depend entirely on carrying out his will. Within the state, the ruler has ultimate, arbitrary power, without procedural constraints of the sort we expect in a liberal democracy. The power of all others depends entirely on their proximity to, privileges from, and influence over the ruler.

In the Palace polity, Finer notes, legitimacy always derives from some form of charisma or tradition. Charisma could be “routinized” and shade into tradition, as when the hereditary ruler claims to be a god or otherwise supernatural. Rulers could also claim the divine right of kings, or the Mandate of Heaven, or some other transcendent blessing justifying his rule. But whatever the exact form of legitimacy, the ruler is ultimately responsible only to the power or beliefs grounding his rule: the gods, or God, or the harmony of the universe. This might require that the ruler spend much of his time in rituals and ceremonies befitting his cosmic role, especially if he is seen as the intermediary between Earth and Heaven. (The Chinese emperors were so perceived, for example, as were many rulers of the Ancient Near East.)

But the ruler is not required to justify himself to anyone else—especially not the people. Finer states that all of the types of legitimacy claimed by a [pure] Palace polity are, “without exception, authoritarian. There is no question of popular sovereignty. The monarch’s authority descends on him from a Higher Power and sets him above the people.” This is definitionally true; if the ruler does claim to represent the people, or actually is elected by them, he would no longer rule a pure Palace polity. Instead, this would be a Palace/Forum polity, a tremendously important type which we will discuss later.

Again, within the broad category of “Palace” the details of two different regimes could vary considerably; the Han Empire’s regime is quite different from ancient Persia, for example. But as you craft your setting, Finer’s typology can keep you grounded in the essential features of your regime.

******

(And don’t forget, I’m accepting submissions to a fantasy anthology, Ye Olde Magick Shoppe. Check out the announcement and start writing!

Plus, the associated Kickstarter project is now live! We’ve got a fancy video and everything…)

Excerpt from My Current Project

21 Monday Dec 2015

Posted by Oren Litwin in Better Fantasy, Politics, State Formation, Writing

≈ Leave a comment

Tags

fiction, government, political science, politics, regime types, Samuel Finer, writing

[I’ve previously written that I want to write a handbook for writers on how to handle politics and political conflict in our stories. Right now I’m working on a precursor to that handbook—a brief study of different types of political regimes, summarizing and commenting on the work of political scientist Samuel Finer. Here’s a short excerpt from my current draft, a fictional vignette illustrating what one example of the Palace polity would feel like:]

Amanukemba XVII yawned as he completed the last of the sacred rites for the day. The god-emperor had to placate the Ancestors, of course, but now that all of that was done he could pay a quick visit to the harem before finally meeting with his high council. They were a tedious pack of bores mostly, but it wouldn’t do to antagonize them too much or the bureaucracy would just make trouble. He would smile and nod, and then meet with his true advisors in secret later that evening. They were men more to Amanukemba’s liking, ambitious and driven, yet without high station and title—too weak to pose a threat, and totally dependent on his patronage. And unlike the paper-pushers, they got things done.

Which was good, for much remained to be done before the fall. The granaries needed filling, and that meant that the peasants needed squeezing. Yet somehow he had to free up enough men from his conscript armies to ensure a good harvest, without exposing his frontier to barbarian raids. Choices, choices.

The emperor hummed a happy tune as he passed between the eunuch harem guards, who bowed at his appearance. He would ask for Messarina today. She would almost certainly try to flatter him and distract him, and then at a crucial moment she would ask about affairs of state, about which she had no business asking. If Amanukemba were lucky, she would then whisper a suggestion for what he should do, and then he might discover which official had been bribing his eunuchs to gain access to the harem. Not to take liberties with the concubines, of course—it would be madness to risk death by slow torture—but to plot and scheme and do all those things court functionaries seemed to do with their time.

The whole thing was silly, of course. If they were smart, they would all realize that the surest way to wealth and power would be to please the god-emperor, Son of the Ancients. He was too wise and cunning to be taken in by such petty manipulations. Perhaps his grandfather had been, but not his father, and not he…

The Social Effects of Weapon Technology (and How to Use in Writing)

22 Friday Jun 2012

Posted by Oren Litwin in Better Fantasy, History, Military, Politics, State Formation, War, Weapons, Writing

≈ 2 Comments

Tags

cannon, Charles Tilly, democracy, Fantasy, fiction, firearms rights, greek city states, Guns, mass participation, politics, Samuel Finer, second amendment, war, writing

Mao said that power flows from the barrel of a gun.  He also said (and this is less remembered) that therefore, the Party must control the gun, and the gun must not control the Party. In other words, the brute facts of violence are important, but so are the social arrangements that control them.

This has been true throughout most of history. Whoever has control of violence will tend to gain political power. In several times and places, the military did not actually rule, but submitted to a legitimate authority—the United States is a decent example of this, or most the the European powers in the last few decades. But more frequently, those with the means of violence make the rules. Recent events in Egypt and elsewhere bear this out, as if we needed more examples.

That said, it makes a huge difference what the state of military technology is. For that will determine if weapons are available to the mass of people, or if they are restricted to only an elite few. Samuel Finer argued that his monumental History of Government (now out of print, and sadly hard to get—inexcusable on the part of Oxford Press in this time of print-on-demand!) that when weapons were widely available, politics tended to feature mass participation and broad egalitarianism, if not outright democracy as in the case of ancient Greek city-states and their hoplites. (Or, one might add, early America.)

On the other hand, when specialized weapons gave advantages to those wealthy enough to afford them, power tended to be concentrated in the hands of a few. For example, the rise of powerful kings in Europe had much to do with the advent of cannon—fantastically expensive to make, requiring a large specialized infrastructure of foundries. Furthermore, with cannon French kings were able to reduce the fortresses of their rebellious nobles, consolidating their own power.

In an earlier age, the armored knight was the undisputed master of the battleground, able to crush unarmored opponents with ease. Thus, power tended to be held by the armored warlords of the feudal era, whose rule depended on their use of naked force. Then the free Swiss militias developed their famous style of pike warfare, which completely nullified the advantages of the knight.

So weapons technology played a large role in politics. When considering a given era, we must ask: how common are weapons? Are they easy to use, or do they require specialized training? Do the wealthy gain any particular advantage from their wealth, or can mass armies defeat them?

This line of argument is one of the bases of the American gun-rights movement (examples can be found here, here, or here, but there are many others). It was also argued by Max Weber that the rise of the Israelite kings (over a previously egalitarian society) was the result of advanced armor, which gave a significant battlefield advantage to those wealthy enough to buy such armor.

This reasoning can also help explain the rise of child soldiers. P.W. Singer argues that child soldiers are now more feasible because small arms are becoming more advanced and lighter. Children can now use weapons effectively on the battlefield in spite of their small size and physical weakness, which has not been true for hundreds of years if ever. As a result, child soldiers are becoming a frequent sight in war-torn areas, since it is relatively easy for a brutal would-be warlord to coerce children into fighting for him (or her, I suppose).

Similar issues are beginning to arise because of drone technology. Robots have often been used for fun by hobbyists; but it is only a matter of time before these can be weaponized, and made available off the shelf. Governments will be unable to stop the spread of drone weapons into the general populace, and the social effects of this shift are likely to be extreme.

******

So as a writer, how do you use this?

First of all, when you are world-building, be careful to compare the state of weapons technology with the social system. Kings and castles are unlikely when no one wears armor or carries swords, or if everyone does. Magic can also be a weapon, in this sense, so if powerful magic is rare, it should generally translate into considerable power (unless there are social reasons otherwise).

You can write an interesting story about social upheavals caused by changing technology. For example, I’m presently messing around with a story where magic previously relied on using decades-long mental training to draw sigils of power in your mind; but then someone figured out how to get the same effects with sigils carved into physical media, such as discs of wood, and then everything collapsed into chaos as weapons technology exploded into the populace.

A great example of this concept is in the early installments of the excellent webcomic Schlock Mercenary. A new means of transport allowing for functional teleportation is rapidly weaponized, and bombs are teleported into government offices across the galaxy. Chaos and war break out on hundreds of planets, and things only die down when scientists figure out how to block teleportation into protected areas.

I hope this piece proves useful. At any rate, it should be food for thought.

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