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Category Archives: Self-Actualization

Ye Olde Magick Shoppe is Live on Kickstarter!

04 Friday May 2018

Posted by Oren Litwin in Self-Actualization, Writing

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call for submissions, crowdfunding, Fantasy, Kickstarter, magic, magic shop, short stories, short story anthology

You may have noticed that I’m accepting submissions for a new fantasy anthology, Ye Olde Magick Shoppe. Well, I’m pleased to announce that the associated Kickstarter project is now live!

The more backing we receive, the more short stories I can accept and the more that authors will be paid. So if you like reading fantasy stories about when magic is for sale, definitely check us out; and if you like writing such stories, do check out the submission rules and submit your work before the deadline.

Onward!

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We Shall Have Time…

31 Monday Jul 2017

Posted by Oren Litwin in Self-Actualization, Self-Promotion, Writing

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crowdfunding, publishing, short stories, short story anthology

The many months since my last post have been an incredible trip. My Kickstarter project was funded, several tremendous short stories were submitted to the anthology, and they’ve only gotten stronger as we’ve gone through the editing process. Now I’m trying to figure out the best way to publish.

If there is one thing I have learned from this process, it’s that sometimes you just have to take a leap of faith. The thought of a total unknown like myself soliciting short stories with only a vague promise of payment, and then attracting enough crowdfunding sponsors to actually make the whole thing work, was terrifying. (My biggest fear was that only a handful of poor-quality stories would be submitted, and I’d be forced to publish them just because I had committed to.) I could very easily have decided not to go forward with the whole thing.

And yet, it all managed to work out in the end. The selected authors are great, our backers were incredibly generous, and once I get the logistical questions worked out, the world will have a book showcasing brand-new stories that might never have been seen otherwise. Which is a great feeling!

Thoughts after Publishing

30 Tuesday Apr 2013

Posted by Oren Litwin in Self-Actualization, Self-Promotion, Writing

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Amazon.com, animation, art, arts, creativity, crowdsourcing, Homestuck, illustration, Internet community, Kindle, new book, videogames, writing

Last Friday, I submitted my first book to Amazon Kindle, and it was live on the site by Saturday. Today, I submitted the hardcopy version to CreateSpace, and once they approve it I’ll have a look at the proof as soon as they can mail it out. (And by the way, the process of formatting my book was made immeasurably easier by this guide to using Scrivener software. Well worth the five bucks; I was able to do all the formatting from page margins to fancy capitalized headers in less than two hours.)

In the long process of writing my stories and prepping them for publication, I used the services of several people: a graphic artist who designed the cover, a copy editor, and two story editors. Similarly, for a children’s book that is nearing completion, I’ve been working with two artists to do the illustrations. Working with other artists has been much simpler than I was afraid it would be (aside from the nerve-racking process of choosing who to work with!). Indeed, it has me thinking that the future of creative expression is going to involve not a single writer or artist signing away his soul to a publishing company, but fluid collaborations of several different artists who work together to create their products.

I’m thinking in particular of Homestuck, the webcomic-cum-animated series that is presently taking over certain parts of the internet. The creator of Homestuck was already an experienced computer artist thanks to his previous webcomics, but in this work he kicked it up a notch, by collaborating with other artists. A whole stable of music composers provide an ever-growing custom soundtrack; other graphic artists have contributed sprites or helped with minigames. The eventual product definitely breaks new ground for what a “webcomic” is supposed to look like, in a very good way.

For myself, I’ve been noodling around with a concept for a website, that would let people contribute in a crowdsourced to creating an animated movie. If someone provides the storyboards, others could upload single animation frames, aided by the software which can keep track of it all and compile them into a true movie. Others could provide vocal tracks or foleys. I think it would be a killer concept for the large community of animation and voice-acting enthusiasts; trick is, I can’t write software, so I’d need to bring in some techies. All I have is the concept. Still, it remains exciting, and maybe when I get a few more of my projects done I’ll be able to launch the website I have in mind.

Today we have so many tools for new kinds of creative expression, and the possibility exists for even more tools as soon as someone builds them. And while much of this is driven by new software or companies like Amazon, many of the new possibilities involve collaboration between artists. The picture we have in our minds of the solitary artist laboring in his or her workshop is a badly constrained picture of what is possible. Most of the great artists had staff: Michelangelo, Rodin, to name a few. Even Alexandre Dumas wrote his book The Three Musketeers with an assembly-line process using assistants (which explains why mistakes happened, like D’Artagnan being made a Musketeer twice).

If we work with others who can complement our own strengths, we can bring many new works into the world. The prospect is terribly exciting.

Writing Interesting Characters with Transactional Analysis

02 Monday Jul 2012

Posted by Oren Litwin in Better Fantasy, Self-Actualization, Writing

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aspiring author, character creation, character sheet, eric berne, Fantasy, fiction, games people play, transactional analysis, writing

By now, every aspiring author has been thoroughly brainwashed that to write a good story, you need strong characters. When you browse the web for resources on writing, you will commonly come across all sorts of checklists or creation tools for developing detailed characters. (Examples are all over the place, but some good ones can be found here, here, and here.) But I’ve noticed something interesting about 99% of these checklists: they focus on a given character, in isolation.

Yet think about yourself for a second. At all times, do you behave the same way? Or do you evince different behaviors, different emotions, different patterns of interaction depending on who you are with? I know that I behave very differently when I’m around my parents than I do when I’m around my professors, or my brother, or my friends in the community. Each of those patterns of behavior comes from a part of me, to be sure, but they are so different from each other that a single global “character sheet” would be unlikely to capture all of them.

Yet very often, we find fictional characters who always behave the same, because their authors seem to think that the characters must at all times be displaying their Traits with a capital T. There’s nothing particularly bad about this, when done well; character archetypes are a staple of mythic stories from time immemorial. But as writers we can expand our toolchest if we remember that people often act out different personas in their different relationships.

Fortunately, there is a tool we can use to make such characters. It is a heterodox brand of psychology called transactional analysis, first introduced by Eric Berne in his excellent 1964 book Games People Play. This book introduced a number of terms that have diffused into common speech, such as “stroking someone’s ego,” and so is interesting if only from a sociological standpoint. But beyond that, it provides a powerful lens for understanding how people might change depending on who they are with.

Briefly, Berne argued that people’s childhood experiences leave them with certain psychic needs that must be met, by subconsciously seeking out certain types of relationships that confirm preexisting beliefs about the world and one’s place in it. Think of the woman constantly complaining that all the guys she dates are losers, or the man who can’t hold down a job for more than a few months before lashing out at his boss. Berne provides examples of “games,” or scenarios that the multiple players in a relationship enact in order to fulfill their psychic needs.

For example, in “Why don’t you… Yes, But,” person A presents some problem that he or she is dealing with (“People annoy me at work,” for example), and persons B through Z then list off a series of solutions. “Why don’t you ask for a raise?” “Why don’t you wear earphones?” And so on. To each of these suggestions,  person A responds with an endless litany of excuses for why the solution could not possibly work. However frustrating and pointless the exercise might feel to an outsider, the participants are on some level satisfied. Person A gets to combine the illusion that he or she is trying to fix the problem with the true goal of the game, “confirming” that the problem cannot be solved and so no attempt need be made. The others get to feel as if they are being helpful, i.e. superior. And so it goes on and on.

Other games can be found in the book or summarized in the Wikipedia article. Some good ones include “I’ve Got You Now, You Son of a B****,” “Look What You Made Me Do,” “If It Weren’t For You,” and “Look How Hard I Tried.” The point is that these are recurring pathological types of relationships between two or more people, which meet the unspoken and perhaps unconscious needs of the players thanks to various kinds of emotional harm that has marked their personalities.

I should note here that I am not a psychologist, and am not necessarily advocating the use of transactional analysis for therapeutic purposes. It may work for you or people you know, or it may not. Additionally, modern TA has gone off in several different directions, so Berne’s book should not be relied upon as the last word. Still, I am focused here on TA’s relevance for writing fiction, and for that it can be quite valuable.

How can you use this technique? Remember when writing your characters to consider how they interact with each other. Grunthor the Merciless might be gruff and unsympathetic to Lewellyn the Delicate, but be a devoted kind husband to Helga the Bonecrusher. The same person, acting out different patterns of relationships, based on how his particular impulses line up with those of the other person.

Still, there is a unifying thread between all of a person’s relationships, and that is the psychic needs of the person. Explaining this in detail would take me far afield; but suffice to say that this can provide the continuity between all of a character’s different interactions, allowing you to build a larger theme around each character’s relationships.

In short, think of your characters together, and not just alone.

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