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Category Archives: Better Fantasy

The Empire in “Star Wars: A New Hope” as a Failing State

29 Tuesday Mar 2022

Posted by Oren Litwin in Better Fantasy, Politics, Writing

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Clone Wars, politics, Star Wars, worldbuilding

Writing a revisionist interpretation of the political structure of the Galactic Empire in Star Wars, that rejects the official canon (as it developed across the many reimaginings of George Lucas), seems like one of the more self-indulgent things for me to do—but here we are.

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War in Fantasy Fiction

08 Sunday Aug 2021

Posted by Oren Litwin in Better Fantasy, Politics for Worldbuilders, War, Writing

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fiction, politics, war, worldbuilding, writing

The stories we write reflect our own beliefs of the world. If our beliefs change, that has the effect of changing the stories we write. This is particularly noticeable when thinking about how our stories handle war.

Nowadays, most fantasy or sci-fi stories feature only a few different types of wars:

  • The no-alternative war against some life-destroying calamity (such as Shai’tan in the Wheel of Time series, Ruin in the Mistborn series, or the Flood in Halo).
  • The defensive war against a ruthless invading empire, that has no reason for its invasion other than sheer lust for conquest.
  • The rebellion against an Evil Overlord who murders peasants for the lulz.
  • The seemingly noble war that was actually orchestrated by selfish interests, such as weapons dealers or oil companies (or their fantastical equivalents).

All four of these are based on the understanding that most wars are wrong and undesirable. To be heroic, it seems, a fictional war needs to be the last resort; where it is not, the protagonists are typically manipulated into war by the true villain, and the revelation of this perfidy sets off the true struggle, often featuring former enemies allying against their common foe. (This last category seems a particular favorite in American media, especially in the wake of Vietnam and Iraq.)

But the core understanding that these stories imply—that most war is wrong—would have baffled people living in earlier ages. Not very long ago, it was considered perfectly reasonable for Louis XIV to invade his neighbors for the sole purpose of magnifying his own glory, or for Napoleon to invade multiple continents for the same reason. In an earlier age, Aristotle assumed that wars were usually unjust when fought between fellow Greeks, but were always just when fighting against outsiders, for any reason.

In many tribal societies, fighting neighbors was the traditional way to gain respect or take plunder; often, such fighting had elements of a sports contest, with ceremonial weapons and rules that rewarded personal bravery rather than sheer killing efficiency. (In the Iliad, Paris was seen as effeminate and dishonorable because he used a bow, rather than fighting enemies face-to-face with spear and sword. Many American Indian societies would honor warriors who “counted coup” on their enemies—touching them in battle without killing them.)

Our modern dislike of war is obviously preferable to the older glorification of it, in the real world. But for fantasy or sci-fi writers, it is worth thinking about how people in your worlds might view war differently. Otherwise, you might unthinkingly base your story on a view of war that doesn’t really fit with the rest of your worldbuilding, and would seem anachronistic.

Thucydides, the famous chronicler of the Second Peloponnesian War between Athens and Sparta, writes that while some wars are justified on noble grounds, such as enforcing justice against enemies who break oaths or otherwise violate norms, most wars are ultimately motivated by three things: fear, honor, and interest.

Fear is fairly easy to understand. You fear that your enemy will harm you now or in the future; so you either defend against an immediate attack, or you begin a preventative war on your own terms while your enemy has not reached its full strength. The tricky bit here is that fear is based on your perceptions; among the reasons that preventative war is frowned on today is that sometimes, countries assume that a neighbor poses a threat when the neighbor actually had no intention of harming them.

Interest too is not difficult to see. Many countries seek to build empires, to plunder their neighbors and enrich themselves. Saddam Hussein invaded Kuwait in order to seize its rich oilfields; Japan invaded Indonesia, in part, to secure its oilfields since Japan had little domestic oil production. Individuals too have interests, as we know.

Honor, on the other hand, is perhaps the hardest concept for us moderns to understand, or appreciate why people would fight and die for it. Yet most wars in history probably were motivated by honor more than concrete interests.

Why did Alexander the Great feel driven to conquer the world? And why would his army follow him? Because they sought glory that would last throughout the centuries (and it worked, since we still remember them today!). But remember that glory was important for the Greeks; their version of the afterlife, Hades, was a place of pale shades with little reward and punishment for moral behavior (as most of us today are used to). The Greeks believed that enduring glory, kleos, was perhaps the most worthwhile thing to strive for in life, since that was all that would last once you were dead. Glory was worth dying for, and more importantly was worth killing for.

More concretely, honor can have practical importance. In dangerous settings, a nation that does not fight to defend its honor will soon be bullied into subservience by its neighbors. Displaying your willingness to fight even over trivial offenses can sometimes prevent wars, because it signals to hungry neighbors that you will not be cowed.

For authors, remembering that people have many reasons to fight wars, depending on the moral and political calculations of the setting, can open up space for fresh and interesting stories. If you don’t want to write stories featuring amoral war, there’s nothing forcing you to do so; but people have all sorts of motives for everything they do, war is no exception, and the stories that can emerge from that can be fun.

*****

(This post is part of Politics for Worldbuilders, an occasional series. Many of the previous posts in this series eventually became grist for my handbook for authors and game designers, Beyond Kings and Princesses: Governments for Worldbuilders. I am now moving my attention to the planned second and third books in this series; the subject matter of this post fits into the third book, working title War for Worldbuilders. No idea when it will be finished, but it should be fun!)

What is the Function of a State?

25 Sunday Jul 2021

Posted by Oren Litwin in Better Fantasy, Politics, Politics for Worldbuilders, State Formation, Writing

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Fantasy, politics, worldbuilding, writing

When doing worldbuilding, many authors or game designers assume as a matter of course that most of the peoples in their world will be part of an organized state (roughly meaning a defined territory ruled by a centralized government, in the sense of Louis XIV’s “L’etat, c’est moi”). Any “barbarian” lands lacking organized states might be dominated by roving nomadic bandits, or some other uncultured society; and in any event these would be rare curiosities, and most of the land mass would be controlled by one state or another.

That assumption is understandable, given that almost all people alive today live in consolidated states (indeed, any regions lacking a state are today declared “failed states,” rather than simply stateless). But it should not be the default for authors. In fact, for most of human history, the majority of people lived outside of states. Organized states only tended to control cities and their immediate surroundings, with most people living in tribal or clan-based societies in lands outside of the city’s reach. And for most of human history, one’s average life expectancy was actually lower as the subject of a state than otherwise.

Even as organized governments in general gained power, the modern “Westphalian” state (one that claimed unchallenged rule over a defined territory extending well beyond city walls) was not the only way to run things. The city-state was a perfectly reasonable way to organize political life, and persisted well into the 19th century in Italy. Similarly, the Hanseatic League was a loose collection of city-states allied with each other for mutual protection and benefit, but otherwise largely self-governing.

Why then have states at all? What advantages did they have, if any? For whom? What allowed the Westphalian state to eventually take over the globe? And how can we use these concepts in our fiction?

Generally, the state is built from three things: military force, bureaucracy (or some other way to enforce laws and collect taxes), and a source of legitimacy (an ideological framework justifying the demand of the state that its subjects serve loyally—religion, or patriotism, or similar). But these need not all emerge in the same order, and the initial character of the regime may vary as a result.

What happens if the military comes first? Then you have the state as a “stationary bandit,” essentially where some thug with an army gathers a group of people under his rule, and provides some of the trappings of civilized life in exchange for squeezing them for all the taxes he can get. This might not be all bad; a smart bandit can sometimes provide a better quality of life for people under her rule than what they had before, for the selfish purpose of generating more economic growth and therefore taxable wealth. But when push comes to shove, the entire purpose of the bandit state is to aggrandize and enrich the ruler, not to benefit the ruled. Slavery is frequent, taxation is heavy, the army is frequently used to squeeze the people even harder, and the desires of the people are only an annoying consideration to be managed.

What if administration comes first? You might suppose that a self-governing community, perhaps husbanding a common-pool resource, has to deal with increasingly complex problems of project planning and resource allocation; the community develops an organized bureaucracy in response, with codified laws. Then, as the community is threatened by invaders, the community raises an army for its defense (or maybe they feel like invading their neighbors!). Then it decides that keeping the army is a good idea, and becomes a state. In such a case, most of the state’s activity will initially still be focused on resource allocation and maintenance of social order, rather than sheer coercive extraction. Ancient Egypt might be a good case of this.

What if the community’s framework for legitimacy came first? For example, in the Bible, the Israelites had lived in a stateless society for centuries, but found themselves unable to repel invading powers like the Philistines. So the people approached the prophet Samuel and demanded a king “that we also may be like all the nations; and that our king may judge us, and go out before us, and fight our battles.” Yet that king was (initially) constrained by the cultural and religious expectations that the people already had. In such a case, one might expect the king to be relatively weaker than the other cases, at least initially, and not to diverge too strongly from communal expectations.

As time passes, any state will develop aspects of all three of the above aspects. The exact mix between them will vary; and in your own fiction project, you can of course emphasize the angle that works best for your story. But states tend to develop more rapidly, and to end up exerting more power over their societies, if the nation is under persistent military threat.

So far so good; but then why the modern Westphalian state? Why bother claiming all the territory in your neighborhood, and claim the power to control the behavior of the people living in it, when it might be too expensive and troublesome to control the “badlands”? Why not exist as a city-state, and simply trade for resources with the stateless peoples living outside your grasp (as was the model for most of history)?

In part, this becomes more of a factor when international diplomacy becomes more important. If other states want to make agreements with your state, they expect you to be able to fulfill your end of the bargain; that will force you to try to control “your” territory in response. If Florin makes a peace treaty with Guilder, it would be highly embarrassing if Florinian bandits start raiding Guilder territory. Florin will have to work harder to impose law and order in “its” territory, or no other state will trust its word.

If a state is less concerned with controlling its entire territory, and only with maximizing its tax revenue, it would tend to default to a city-state model, or perhaps a network of cities dotting a largely ungoverned landscape—cities are far more efficient to control. The same would be true if the state simply lacks the power to dominate the countryside. The countryside, meanwhile, would be largely self-governing by small communities of farmers or foragers, or perhaps dominated by local gentry, crime bosses, or warlords.

In your own stories, remember that the Westphalian state is not the only model you need follow, nor is it always the best one for your story. A world of uncertain political control can be really fun to explore.

*****

(This post is part of Politics for Worldbuilders, an occasional series. Many of the previous posts in this series eventually became grist for my handbook for authors and game designers, Beyond Kings and Princesses: Governments for Worldbuilders. I am now moving my attention to the planned second book in this series, working title Tyranny for Worldbuilders. No idea when it will be finished, but it should be fun!)

How Tyrannies Use Gaslighting

07 Monday Jun 2021

Posted by Oren Litwin in Better Fantasy, Politics, Politics for Worldbuilders, Writing

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Fantasy, gaslighting, ideology, propaganda, worldbuilding, writing

The term “gaslighting,” for people who have somehow remained blissfully unaware of the Internet’s growing fascination with the concept, is taken from the movie Gaslight. In it, the protagonist is subjected to a fiendish type of psychological torture by her evil husband, who seeks to convince her that she is insane. He does so by repeatedly lying to her, baldly, to her face, about things she knows to be otherwise—such as whether the lights in the house are at full intensity or not.

Political regimes sometimes do something similar. Vaclav Havel, the Czechoslovak dissident against Communism, famously wrote in The Power of the Powerless:

The manager of a fruit-and-vegetable shop places in his window, among the onions and carrots, the slogan: “Workers of the world, unite!” Why does he do it? What is he trying to communicate to the world? Is he genuinely enthusiastic about the idea of unity among the workers of the world? Is his enthusiasm so great that he feels an irrepressible impulse to acquaint the public with his ideals? Has he really given more than a moment’s thought to how such a unification might occur and what it would mean?

I think it can safely be assumed that the overwhelming majority of shopkeepers never think about the slogans they put in their windows, nor do they use them to express their real opinions. That poster was delivered to our greengrocer from the enterprise headquarters along with the onions and carrots. He put them all into the window simply because it has been done that way for years, because everyone does it, and because that is the way it has to be. If he were to refuse, there could be trouble. He could be reproached for not having the proper decoration in his window; someone might even accuse him of disloyalty. He does it because these things must be done if one is to get along in life. It is one of the thousands of details that guarantee him a relatively tranquil life “in harmony with society,” as they say.

…Let us take note: if the greengrocer had been instructed to display the slogan “I am afraid and therefore unquestioningly obedient;’ he would not be nearly as indifferent to its semantics, even though the statement would reflect the truth. The greengrocer would be embarrassed and ashamed to put such an unequivocal statement of his own degradation in the shop window, and quite naturally so, for he is a human being and thus has a sense of his own dignity. To overcome this complication, his expression of loyalty must take the form of a sign which, at least on its textual surface, indicates a level of disinterested conviction. It must allow the greengrocer to say, “What’s wrong with the workers of the world uniting?” Thus the sign helps the greengrocer to conceal from himself the low foundations of his obedience, at the same time concealing the low foundations of power. It hides them behind the facade of something high. And that something is ideology.

…Individuals need not believe all these mystifications, but they must behave as though they did, or they must at least tolerate them in silence, or get along well with those who work with them. For this reason, however, they must live within a lie. They need not accept the lie. It is enough for them to have accepted their life with it and in it. For by this very fact, individuals confirm the system, fulfill the system, make the system, are the system.

It was hard to select only a few paragraphs out of this brilliant, earthshaking essay. But the main points are that many regimes force their peoples to mouth slogans or profess beliefs that they know to be false. A good example is North Korea, which insisted during the rule of Kim Jong Il that he was an accomplished athlete and archer, and now similarly insists that Kim Jong Eun is similarly multitalented, against all available evidence.

If the regime could actually convince the people that these things are true, so much the better. But it is not necessary. In fact, from a certain point of view, it is better for the people to know that the things they are being made to say are lies; then, when you repeat the official line like a good subject, you are knowingly humiliating and demoralizing yourself. You are demonstrating your willingness to surrender the truth for self-preservation. And you are also making it harder for others in your position to resist, as they hear what seems to be a unanimous voice from their neighbors repeating the official ideology despite its falsity.

This goes beyond a mere “shibboleth,” a style or opinion that you profess in order to signal your affiliation with a given social group, rather than out of conviction. (For example, liking or disliking Tim Tebow.) The official line is a shibboleth of a kind, true, and functions in that way; but the falsity of the official ideology is important for demoralizing dissenters. The regime is gaslighting the populace.

This can obviously vary in intensity. From a certain point of view, any form of national identity is an ideology of this kind, at least in part, but usually relatively harmless. On the other hand, Vaclav Havel’s experience under Communism was a different beast entirely. “Because the regime is captive to its own lies, it must falsify everything. It falsifies the past. It falsifies the present, and it falsifies the future. It falsifies statistics. It pretends not to possess an omnipotent and unprincipled police apparatus. It pretends to respect human rights. It pretends to persecute no one. It pretends to fear nothing. It pretends to pretend nothing.”

In fantasy especially, many authors trying to depict a tyranny either go with a cruel regime blatantly lording it over the groaning peasants, or a regimented society of brainwashed drones. But we needn’t go to either extreme, and our setting can be more interesting if we do not. A society with an ideology that no one actually believes, but that everyone needs to pretend to believe, can provide a rich vein of conflict and thematic resonance. Sound interesting?

******

(This post is part of Politics for Worldbuilders, an occasional series. Many of the previous posts in this series eventually became grist for my handbook for authors and game designers, Beyond Kings and Princesses: Governments for Worldbuilders. I am now moving my attention to the planned second book in this series, working title Tyranny for Worldbuilders. No idea when it will be finished, but it should be fun!)

“Governments for Worldbuilders” is Coming!

24 Sunday May 2020

Posted by Oren Litwin in Better Fantasy, Lagrange Books, Politics for Worldbuilders, Writing

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new book, worldbuilding, writing

Way back in 2013, I talked about writing a how-to guide for authors and other worldbuilders about using politics to make awesome stories. Gradually, I started posting about political topics, now helpfully collected on this page.

Last summer, I finally turned my work into a manuscript, deepening the discussions and adding new material. Since then, it’s been going through edits, layout design, and now cover design.

Now, at last, the end is in sight. Expect a cover reveal in the next week or two. I can’t tell you how excited I am!

The Wand that Rocks the Cradle—Author Insights from Misha Burnett

01 Wednesday May 2019

Posted by Oren Litwin in Better Fantasy, Lagrange Books, Writing

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Tags

anthology, author interview, Fantasy, short story anthology, urban fantasy

Thanks for visiting the campaign for The Wand that Rocks the Cradle: Magical Stories of Family! Today, we’re presenting author Misha Burnett, who will introduce you to his fantasy setting, Dracoheim. Enjoy!

Forget it, Jake, it’s Dracoheim

The publication of The Wand That Rocks The Cradle will include my third story (and fourth, for those of you pledging at the Bonus Stories level!) set in the city of Dracoheim, and I’d like to take a moment to talk about the city and how it came to be.

One thing that it is easy for modern readers of fantasy classics to overlook is that while the settings seem exotic and strange to readers born in the late 20th Century, the writers of those stories chose those settings because they were mundane and prosaic to the readers of the time.

Tolkien wrote about the Shire because that’s where he grew up. The name of Bilbo’s home, Bag End, was taken from the name of his aunt’s house in Africa. L. Frank Baum put a magical scarecrow in The Wizard Of Oz because scarecrows were such ordinary objects for his readers, something that children of his era would routinely pass by on their walk home from school. C. S. Lewis put Narnia in a wardrobe because he had one in his bedroom growing up…

Read more…

Writing Exercises for Stories with Foraging Bands

01 Friday Mar 2019

Posted by Oren Litwin in Better Fantasy, Politics for Worldbuilders, Writing

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fiction, worldbuilding, writing, writing exercise, Writing prompt

(This post is part of Politics for Worldbuilders, an occasional series.)

This is meant to accompany this post about egalitarian bands and this post about class conflict. If you like the exercises below, read those posts before working through them.

Let’s say you have an idea for a story that involves a society of people who don’t have a fixed home. Perhaps they are wandering cattle-herders, or perhaps they forage for roots and berries in the jungle, or perhaps they are wandering space-gypsies who survive off of volatile gases harvested with ramscoops. In any case, these exercises should help you flesh out your idea consistently, and understand how it can drive conflict and story dynamism.

  1. Spend a few minutes and list five possible reasons why your band chooses not to have a fixed home. (You don’t have to use all five in the actual story. Brainstorm.)
  2. What forms of wealth might be different between people? Try to list at least three. Does a given form of wealth tend to be dissipated over time, via feasting or gifting or divisions between heirs or another means? Or does it build on itself?
  3. What special status might someone in the band (or some family) have that others do not? Try to list at least three, remembering that not all special statuses need be in the same family. (For example, one family might be chiefs, another might be shamans, another might have the hereditary right to guard the Sacred Hospitality Blanket, and so on.) How might such status be gained or lost?
  4. How does the band handle internal conflict? Are there mechanisms for doing this? Would conflict threaten to tear apart the band? What is at stake?
  5. Why might outsiders come into conflict with your band? List five possible reasons. (“We raid their settlements and take slaves and plunder” is an acceptable reason! So is “They want to wear our sparkly purple skin as trophies.” What else?)
  6. Why does having a wandering band fit in this story? What aspect of such a band fits the theme or the conflict?

Suggestions for more? Let me know in the comments!

Creating Story Conflicts with Politics

31 Thursday Jan 2019

Posted by Oren Litwin in Better Fantasy, Politics for Worldbuilders, Self-Promotion, Writing

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anthology, Fantasy, short stories, short story anthology, writing

(This post is part of Politics for Worldbuilders, an occasional series.)

For a long time now, I’ve been slowly accumulating material in the “Politics for Worldbuilders” series, which will eventually become a book with the same title. I think I’ve managed to cover all the topics necessary, but now I need to revise each section and create writing exercises. In the meantime, here is a concrete example of how I used some of the concepts to write strong fiction.

Recently I edited and published Ye Olde Magick Shoppe, a collection of twelve fantasy short stories. One of the stories is mine, written under the pen name of “Jake Lithua.” It was directly inspired by my studies of politics, and in this post, I’ll be showing you how.

In the story’s world, the Eridari Empire has established colonies in a new land across the ocean, which it has modestly called New Erida. Its plantations there are worked by slaves, captured or bought from the indigenous peoples living in the hills around the colonial cities. Nevertheless, the reach of the colonial troops is limited, and they cannot simply take whatever they want. To access the richest treasures in this new land, colonists need to trade with the locals—a risky proposition, given that these are the same colonists who work the plantations with indigenous slaves!

The parallels with Africa and South America are fairly obvious. Beyond that, however, the setup borrows liberally from James C. Scott’s The Art of Not Being Governed. In particular, Scott notes that urbanized states often took slaves from stateless foraging peoples—but just as often, it was competing stateless groups who were raiding each other, and selling the losers to the city-dwellers.

Moreover, the foraging peoples often had much greater penetration into wild country than did urban powers, which meant that they could gather valuables such as spices, exotic animals, or gems and then sell them. In fact, for most of human history until the past two or three centuries, states and the surrounding stateless peoples lived in a kind of uneasy symbiosis, alternating between war (in both directions!) and trade.

What this meant for the short story was that the protagonist, a young trader venturing into the hills in search of rare magic, immediately finds himself facing justified hostility from the Men of the Hills, who have suffered greatly from the colonial power. But the Men of the Hills were also open to trade, in principle—if the terms were good enough. And the intermittent relations between the colonists and the indigenous people also sets up the main antagonist, who has secretly been doing some trading of his own.

Building the setting from specific political-historical patterns, rather than simply relying on the tired trope of the Noble Savage, helped create compelling conflict with high stakes and surprising twists. You can read the story yourself and decide if the end product was successful (and leave a review if you liked it!). But I think this illustrates how our fiction can be enriched by injecting a bit of political texture. I don’t demand realism for realism’s sake; but having more tools to work with can help us craft new, effective stories. And isn’t that the whole point?

Control, Capital, and Political Bargains

05 Sunday Aug 2018

Posted by Oren Litwin in Better Fantasy, Politics, Politics for Worldbuilders, State Formation

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indirect taxation, slavery, State Formation, Taxation, worldbuilding, writing

(This post is part of Politics for Worldbuilders, an occasional series.)

We’ve talked before about how states need to control their people, and so structure their very environments to make that easier (making them legible, for one thing). We’ve also talked about how states need to do the same thing with production and wealth, in order to collect taxes. When states are less able to extract taxes directly, they may have to rely on indirect means such as tax farming, which are less efficient and may cause other problems.

In a way, these are two examples of the same problem: states need to control resources, and different types of resources are easier or harder to control. Farmland is easy to tax: it can’t be hidden, and its production is fairly easy to monitor. An international merchant is much harder to tax: his goods may be anywhere in the world, or hidden in a bank vault somewhere, or converted into precious gems and sewn into his clothing. Factories are easy to tax, or even to confiscate entirely: they represent a massive upfront investment that is hard to move, and their production is easy to monitor. People can be easy or hard to tax (or conscript, or otherwise control), depending on how easily they can move from place to place, or hide from the local taxman.

To take a more fantastical example, magic might be easy or hard to control, depending on how magical power is accumulated and used. For example, some Polynesian societies believed that the brightly-colored feathers of certain birds conveyed magical power, or mana, and chiefs would have their subjects scour the islands to find such feathers. Individual feathers gave little power, and it was not worth the ire of your chief to withhold a handful of them; but the chiefs, sitting at the top of their societies, could accumulate thousands or tens of thousands of such feathers, which would be made into beautiful ceremonial mantles or coats.

If a state is lucky, it will control rich resources that are easy to tax, such as travel on a busy overland trade route, or oil wells or gold mines, or a large population of unarmed people in a confined area. With such a bounty, the state will have less need to worry about gaining the cooperation of its (other) people, and can be fairly hands-off. However, what if the available wealth is hard to tax? What if there are few people and lots of land for them to escape to, as in the African plains or the Russian steppes? What if your economy is built on ship-based trade and banking, as with the Dutch?

Generally, the state (or anyone, really) can respond in two ways: with overwhelming coercion, or with some kind of political bargain—sharing power or granting civil rights in exchange for cooperation. Russia imposed serfdom on most of its populace, tying them to specific wealthy landowners; in much of Africa, likewise, rulers used sophisticated strategies of control and coercion, including slavery, to keep their subject peoples under control. Colonial powers often imposed a head-tax on native peoples, extracting taxes without needing to worry if the poor individuals could actually afford them.

The Dutch, on the other hand, incorporated their merchant class into the government; Italian city-states often structured their taxes as a kind of forced loan, paying interest on their “debts” and turning taxpayers into investors. Famously, the American colonists declared “No taxation without representation!” And the link between these two things is quite strong: the earliest parliaments had power against their monarchs because (and only because) they had direct control over taxation.

Athens and Sparta combined both approaches: a large population of slaves or helots, over which was a broad ruling class with a say in government, whether through actual democratic voting or other means. The difference was that citizens were armed; they were both necessary for civil defense (or conquest), and very hard to tyrannize.

Rulers faced with difficult problems of resource control can either choose to use coercion in response, or to strike a bargain and share power or create political rights. Though some social scientists claim that granting rights is more likely, the truth is that it is merely more effective; short-sighted rulers often use coercion even when it fails, as we see today in places like Venezuela.

This is good news for authors, as we can present political problems to our invented societies and have them respond in the most convenient manner for the plot. Other useful questions: what resources are most difficult for the rulers to control? Are they dangerous in the wrong hands? Could a new kind of power or wealth or magic, or a new population of people, upset the existing calculus of control? What are the costs to the rulers for relying on indirect strategies like tax farming or delegating power to local lords? Might a farsighted politico realize that a different form of control, or a new political bargain, would yield better results?

Who Rules? Part Two—The Nobility

17 Sunday Jun 2018

Posted by Oren Litwin in Better Fantasy, Politics, Politics for Worldbuilders, State Formation, Uncategorized, Writing

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Tags

government, worldbuilding, writing

(This post is part of Politics for Worldbuilders, an occasional series.)

Some time ago, we mentioned the four potential ruling groups laid out by Samuel Finer, and discussed the first “polity” (or regime type), the Palace Polity. Now, let us discuss the second “pure” polity—the Nobility—as well as our first hybrid polity, the Palace/Nobility.

What makes the Nobility unique is not that they are powerful or influential. In any polity there will be influential figures, even in the Palace. But for a group of powerful people to be considered a Nobility in the sense Finer means, they must first have autonomy from the central government, and from each other. Aristocrats attached to the Palace, and deriving their power from it, may be noble in the class system of their society; but Finer would not consider them “Nobility,” merely courtiers (typically the rivals of the autonomous Nobility). Nobility are able to resist the central government, because they control their own power resources—land most frequently, but also the people on that land.

(One might consider a vast fortune to count as a power resource as well, though historical nobles usually had land as the source of their power; but money by itself does not yield power if the rich are vulnerable to state coercion. Furthermore, a state with enough money to make large fortunes possible is unlikely to have autonomous nobles; the central government is usually strong enough to force some sort of dependent relationship, often in the form of a corporatist system. Bill Gates cannot simply decide to stop paying his taxes. It was the historical lack of coin, and thus the need to pay retainers in land grants, that typically led to the emergence of nobility in the first place. Still, one can imagine other potential sources of autonomous power.)

Second, a Noble is distinguished by his absolute control over those in his domain. No higher authority, no central government, may interfere with a Noble’s lands or vassals. Not even other Nobles, which is helps to explain why nobles were constantly occupied with feuds and intrigues against each other. On the other hand, Nobility could often arrange themselves hierarchically or even fractally, so that many petty lords could be vassals of a more powerful lord, who in turn would be one of the several vassals of an even more powerful lord, all the way until you reach a handful of great nobles who dominate their politics. Finer gives the example of Bakufu-era Japan, with its samurai class aligned under the daimyos, in ever-shifting coalitions and factions.

A pure Nobility polity is extremely rare and not very stable. To qualify, it would have to lack a strong central government entirely. But the nobles would still have to be bound together in some form, or else it would not be a single polity but a patchwork of smaller principalities. The only example that Finer locates is that of 16th-17th century Poland, where the great nobles sat in a council together, under the nominal rulership of a king who nevertheless was nearly always controlled by the noble council. Such polities would tend to either coalesce into a stronger central regime over time, or else fragment entirely.

More commonly, strong nobles coexisted uneasily with a central Palace regime, leading to the Palace/Nobility polity (naturally). This was the situation during the Feudal era of Europe, in which a nascent centralized government had to deal with lesser nobles who could stand apart from the Crown, and on occasion present a real threat to its power.

If the independent nobility is relatively weak and more easily controlled by the Palace, then while Nobles have their ancient privileges, those privileges might be closely circumscribed. Palace administrative structures may be imperfect, so local control depends on the cooperation of the nobles, but the nobles themselves would have small armed forces if any; they pose little threat to the Palace in the long run. And unless there is a dramatic change in the balance of power, the Nobles’ position will erode over time. Perhaps the independent nobles are being challenged by other “court nobles,” whose prestige depends on the largesse of the Palace alone.

If the central monarch faces a powerful set of nobles with strong militaries of their own, he or she must scramble to keep on top of them via careful alliances and shrewd politicking or risk losing power, or being made nearly irrelevant. Think of the early French kings, or of King John of England (who was forced to sign the Magna Carta by an alliance of barons). The king remains powerful in his own right; otherwise, if the king were a mere figurehead or first among equals, we would be left with a pure Nobility polity as in the case of Poland. But the nobles are strong enough collectively to restrain the king’s power or even to bring him down, if they ever manage to put aside their own rivalries and oppose him as one.

This circumstance can have several long-term outcomes. In the case of England, the rights that the nobility extracted from the king (the Magna Carta) laid the groundwork for the later English experiment in broad political rights, the forerunner of the more explicit American political rights that created the modern liberal-democratic society. That did not happen in France, where the nobles focused not on rights but on privileges—chiefly, the privilege of taxing the populace. As a result, even when the French monarchy grew in strength, it still had to depend on tax-farming for revenue; the resulting abuses of the people were a key factor leading to the French Revolution.

For a weak ruler to strengthen his position is a long, perhaps generational, project. It took the Capetian kings of France hundreds of years to slowly, patiently, methodically chip away at the power of the nobility, and they were never assured of ultimate success. The same could be said of the English kings, who suffered periodic overthrow and wars of succession. A strong nobility can defend its own position quite effectively; still, the king has the advantages of a central political position and the ability to divide and conquer, given the opportunity.

A final possibility is that a weak Palace can strengthen to the point that the polity becomes evenly balanced. Or, a previously powerful Palace can have its position diminished so that the nobles reach parity. In either event, such a Palace/Nobility polity features an unstable, delicate balance between each side, so that the future trajectory of the system could go in either direction.

For authors, opportunities for conflict abound. Independent nobles can scheme against each other or even make open war, the king can intrigue with one faction against another, or they could intrigue against the king or rebel; country aristocracy could come into conflict with dependent courtiers, each side resenting the privileges of the other. Feuds between nobles and a weakened king could risk fracturing the polity altogether, leaving it open to outside invasion; or the threat of such invasion could be exploited by the Palace to augment its own power and force the nobles in line. If court politics is your thing, then the possibilities should make you downright giddy!

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