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Tag Archives: anthology

The Wand that Rocks the Cradle: Interview with W.O. Hemsath

03 Friday May 2019

Posted by Oren Litwin in Lagrange Books, Self-Promotion

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anthology, author interview, Fantasy, Kickstarter, magical realism, short story

Thanks for following our campaign as we launch The Hand that Rocks the Cradle! In our quest to help you get to know our authors better, today we will be interviewing W.O. Hemsath, author of the short story “Coffee Break.” Enjoy!

What attracted you to writing?

I don’t have the skills to draw or sketch, and that’s always made me a bit sad. But I loved to read and I loved to talk, so I developed a big vocabulary when I was little. When I learned I could paint with words to create art the way others paint with lines and colors, I realized I had a medium that allowed me to transfer the ideas in my head into someone else’s. From that point on, I was hooked. I’ve been writing stories and telling stories ever since.

How did you get to this point in your writing? Did you take classes, or intensively study particular authors, or simply do a lot of writing and learn as you go? All of the above?

When I was in grade school, I wrote for fun—short stories, poems, song lyrics, choose-your-own-adventure serial pieces for a friend’s on-line magazine, anything I could find. In college, I went to film school and got my degree in screenwriting. After that, I took off about ten years to serve a mission for my church, get married, have kids, etc. I dabbled with writing here and there during that decade, kept a journal of all the story ideas that kept popping up, but didn’t write much. I did start a Master’s program in Creative Writing during that time, but I quit towards the end of the first semester. I wasn’t learning enough from it to justify the commitment at the time.

In late 2016 I got serious about my writing again and was at a point in my life where I could dedicate some time to it. I joined a writing group, went to writing conferences, read various craft books and blogs, watched Brandon Sanderson’s online lectures, listened to podcasts on writing—anything writing related I could get my hands on, really.

Read more…

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The Wand that Rocks the Cradle—Author Insights from Misha Burnett

01 Wednesday May 2019

Posted by Oren Litwin in Better Fantasy, Lagrange Books, Writing

≈ 1 Comment

Tags

anthology, author interview, Fantasy, short story anthology, urban fantasy

Thanks for visiting the campaign for The Wand that Rocks the Cradle: Magical Stories of Family! Today, we’re presenting author Misha Burnett, who will introduce you to his fantasy setting, Dracoheim. Enjoy!

Forget it, Jake, it’s Dracoheim

The publication of The Wand That Rocks The Cradle will include my third story (and fourth, for those of you pledging at the Bonus Stories level!) set in the city of Dracoheim, and I’d like to take a moment to talk about the city and how it came to be.

One thing that it is easy for modern readers of fantasy classics to overlook is that while the settings seem exotic and strange to readers born in the late 20th Century, the writers of those stories chose those settings because they were mundane and prosaic to the readers of the time.

Tolkien wrote about the Shire because that’s where he grew up. The name of Bilbo’s home, Bag End, was taken from the name of his aunt’s house in Africa. L. Frank Baum put a magical scarecrow in The Wizard Of Oz because scarecrows were such ordinary objects for his readers, something that children of his era would routinely pass by on their walk home from school. C. S. Lewis put Narnia in a wardrobe because he had one in his bedroom growing up…

Read more…

The Wand that Rocks the Cradle: a Kickstarter Campaign

28 Sunday Apr 2019

Posted by Oren Litwin in Lagrange Books, Self-Promotion

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Tags

anthology, Kickstarter, publishing, short story anthology

Families are full of magic. To celebrate that magic, Lagrange Books is proud to present The Hand that Rocks the Cradle, our forthcoming anthology of fantasy short stories from a fantastic group of authors.

Pre-order with our Kickstarter campaign to access exclusive rewards, including five bonus stories only available to Kickstarter backers! You can even get your own story critiqued by the anthology’s editor, get a full edit from anthology author Joanna Hoyt, or a custom flash fiction from anthology author WO Hemsath!

Check out all this and more!

Coming Soon: “The Wand that Rocks the Cradle”

14 Sunday Apr 2019

Posted by Oren Litwin in Lagrange Books, Self-Promotion

≈ 1 Comment

Tags

anthology, coming soon, Family, Fantasy, Kickstarter

Sorry for the radio silence recently! You’ll be happy to know that it’s because:

  1. I’ve been mailing out the paperback books to Kickstarter backers of The Odds Are Against Us,  and, of more general interest,
  2. We’re getting ready to launch another Kickstarter for the next anthology!

This one is the “Family” fantasy anthology which we announced back in December. I am pleased to reveal that the anthology’s title will be The Wand that Rocks the Cradle: Magical Stories of Family.

We have a great lineup of authors for you, and the stories will take your breath away. You’ll be able to pre-order your copy soon, along with all kinds of fun bonuses; so if you want to know when the Kickstarter goes live, sign up here and be sure to check “Fantasy Fiction.”

Editing this collection is so much fun! I can’t wait to get it into your hands.

“The Odds Are Against Us” Gets Some Love

12 Tuesday Mar 2019

Posted by Oren Litwin in Self-Promotion

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Tags

anthology, james reasoner, review, short story anthology

Our recent anthology, The Odds Are Against Us, just got a glowing review from James Reasoner, an incredibly prolific author of Western fiction. (Seriously, he’s written over three hundred and fifty books!)

He writes: I backed the Kickstarter for this anthology, and now that it’s been published and I’ve read it, I’m glad I did. It’s an excellent collection of military fiction, some with contemporary settings, some historical. I’ve always liked war stories, and these are very well done. My favorites are…

Oops! I guess we ran out of room on the blog or something. Oh well, I guess you’ll have to click on over to Reasoner’s blog to read his favorites, huh?

And don’t forget to buy your copy!

OAAU Final Cover

New Release: The Odds Are Against Us

22 Friday Feb 2019

Posted by Oren Litwin in Self-Promotion, War, Writing

≈ 2 Comments

Tags

anthology, Kindle Unlimited, Military, new book, new fiction, new release, short stories

I’m pleased to say that Liberty Island Media, our publisher, has just released The Odds Are Against Us for Kindle! Check it out!

Plus, if you subscribe to Kindle Unlimited, you can read the book for free!

The paperback edition will be coming soon, and I’ll let you know when it does. We’re very excited to finally get this fantastic book in people’s hands. Enjoy!

If you like the book, please help us out by leaving a reader review on Amazon. It only takes a few sentences to tell people what you liked about the book, and it makes a big difference. Thanks!

“The Odds Are Against Us,” coming soon!

11 Monday Feb 2019

Posted by Oren Litwin in Self-Promotion, Writing

≈ 1 Comment

Tags

anthology, coming soon, cover art, short story anthology

I am pleased to report that my first anthology project, The Odds Are Against Us, is nearing publication by Liberty Island Media. We even have shiny new cover art! Behold:

OAAU Final Cover

More details forthcoming as they get nailed down. After we launch, I also plan to do a post comparing the experience of working with a small press versus self-publishing my other anthology, and the pros and cons of each. So stay tuned!

Creating Story Conflicts with Politics

31 Thursday Jan 2019

Posted by Oren Litwin in Better Fantasy, Politics for Worldbuilders, Self-Promotion, Writing

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Tags

anthology, Fantasy, short stories, short story anthology, writing

(This post is part of Politics for Worldbuilders, an occasional series.)

For a long time now, I’ve been slowly accumulating material in the “Politics for Worldbuilders” series, which will eventually become a book with the same title. I think I’ve managed to cover all the topics necessary, but now I need to revise each section and create writing exercises. In the meantime, here is a concrete example of how I used some of the concepts to write strong fiction.

Recently I edited and published Ye Olde Magick Shoppe, a collection of twelve fantasy short stories. One of the stories is mine, written under the pen name of “Jake Lithua.” It was directly inspired by my studies of politics, and in this post, I’ll be showing you how.

In the story’s world, the Eridari Empire has established colonies in a new land across the ocean, which it has modestly called New Erida. Its plantations there are worked by slaves, captured or bought from the indigenous peoples living in the hills around the colonial cities. Nevertheless, the reach of the colonial troops is limited, and they cannot simply take whatever they want. To access the richest treasures in this new land, colonists need to trade with the locals—a risky proposition, given that these are the same colonists who work the plantations with indigenous slaves!

The parallels with Africa and South America are fairly obvious. Beyond that, however, the setup borrows liberally from James C. Scott’s The Art of Not Being Governed. In particular, Scott notes that urbanized states often took slaves from stateless foraging peoples—but just as often, it was competing stateless groups who were raiding each other, and selling the losers to the city-dwellers.

Moreover, the foraging peoples often had much greater penetration into wild country than did urban powers, which meant that they could gather valuables such as spices, exotic animals, or gems and then sell them. In fact, for most of human history until the past two or three centuries, states and the surrounding stateless peoples lived in a kind of uneasy symbiosis, alternating between war (in both directions!) and trade.

What this meant for the short story was that the protagonist, a young trader venturing into the hills in search of rare magic, immediately finds himself facing justified hostility from the Men of the Hills, who have suffered greatly from the colonial power. But the Men of the Hills were also open to trade, in principle—if the terms were good enough. And the intermittent relations between the colonists and the indigenous people also sets up the main antagonist, who has secretly been doing some trading of his own.

Building the setting from specific political-historical patterns, rather than simply relying on the tired trope of the Noble Savage, helped create compelling conflict with high stakes and surprising twists. You can read the story yourself and decide if the end product was successful (and leave a review if you liked it!). But I think this illustrates how our fiction can be enriched by injecting a bit of political texture. I don’t demand realism for realism’s sake; but having more tools to work with can help us craft new, effective stories. And isn’t that the whole point?

Ye Olde Magick Shoppe—Free Today Only!

23 Sunday Dec 2018

Posted by Oren Litwin in Self-Promotion, Writing

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Tags

anthology, Fantasy, free, Kindle, magic shop, promotion, publishing, sale, short stories, short story anthology, werewolves, zombies

I’m proud to announce that my anthology of fantasy short stories, Ye Olde Magick Shoppe, is now available for Amazon Kindle!

Even better, until the end of today—Sunday the 23rd—it is totally free for download. Check it out, and please review if you like what you read!

How to Make This Editor Happy

24 Sunday Jun 2018

Posted by Oren Litwin in Writing

≈ 5 Comments

Tags

anthology, writing

During the submissions period for Ye Olde Magick Shoppe, my current anthology project, I received around a hundred submissions. Some were of beginner quality, which is not a bad thing per se, since it means that the authors can improve their work through feedback. Other works were of higher quality, but didn’t mesh well with my own particular aesthetic preferences; other editors may well accept such work, even if I didn’t. Unfortunately, between the sheer number of submissions and my own time constraints, I did not give individualized feedback to the submitters—which is not fair of me, since they did put in the work.

I think it’s worthwhile, therefore, to write up a post discussing some of the common patterns among work that was not accepted for the anthology. That way, authors considering submitting their work to me in the future will know more about my preferences, and whether their story fits with them.

(I should emphasize that not all stories that were turned down fall under one of these categories. If you submitted work, do check if anything in this discussion resonates with your experience; but there’s no need to jam your story into a category just because it’s here.)

With that, in no particular order:

Unpracticed Writing

Mark Twain once said words to the effect of, “The difference between the right word and the almost-right word is the difference between lightning and a lightning bug.” Some of the submitted stories had prose which lacked fluency and smoothness, or had frequent errors of meaning or grammar. This does not necessarily disqualify a story—in my previous anthology I accepted more than one story that needed extensive editing, because the plot and characters were strong enough to justify the work needed to fix them. But it took a lot of work on my part to fix these stories, and I’ll only accept a rough story if it has great merit otherwise. Often, inexperienced prose was accompanied with some of the plotting flaws discussed below, which is not surprising.

The solution here is simply to write, and write, and write, and study what good writing looks like so that you can improve your prose over time. As you develop your technical ability and prose style and it becomes instinctive, you will be able to transcend the need to labor on your prose as much—so you can spend more effort on plot, characterization, and so on.

Infodumps

Common in stories that were trying to introduce an entire elaborate setting or magical system, an infodump (also called “expository lump”) is an explanation or exposition that is not smoothly integrated into the scene action, “as if a page from an encyclopedia accidentally got shuffled in.” For example, a story might spend several paragraphs on the precise details of how to enchant magical rings, most details of which do not actually affect the present story.

Figuring out how to provide vivid detail or to introduce the rules of your setting to the reader without bringing the plot to a screeching halt is a difficult element of the craft; a good rule of thumb is to give background information one or two sentences at a time, interspersed with plot action or dialogue. This is not a hard and fast rule, of course. Another rough guideline is to introduce setting details only if they actually affect the plot (though some authors create powerful literary effects through their intricate ornamental details). In any event, the more sensitive you get to the flow and pacing of your scenes, the better you will become at this.

The “And” Plot

In this story, something happens, and something else happens, and something else happens… but each event seems disconnected. There is no progression from one episode to the next. A character might face several challenges, but they lack a connecting thread or any lasting consequences. (In D&D terms, it’s a series of wandering-monster encounters, rather than a coherent adventure.) Common examples were stories in which the proprietor interacted with several customers one after another, but without learning anything from each or being otherwise affected by them, and without each customer contributing to the plot progression. If you could shuffle the customers and rewrite in a different order without the story changing much, it’s an indication that you have an “And” plot.

Especially in a short story where you have very little space to work with, every word must build toward the conclusion. Every element of the story should build dramatic tension, should contribute to the theme, should drive us toward the climax. There are a few different techniques for how to do this; you might compare Deborah Chester’s “elemental story design” with the method of Holly Lisle to see which fits your style better.

No Conflict

The story has characters, and description, and a narrative—but there’s no drama. People have no goals, or else they accomplish their goals without real opposition. This showed up several times in stories that tried to introduce a larger setting; so much effort was spent discussing the setting that there was little actual plot drama.

One symptom of not having a real conflict is characters being nasty to each other for no reason, and with no consequences or story importance. This is a strong tell that the author realizes that the story isn’t dynamic enough and so tries to inject “conflict” without understanding the role that conflict is supposed to play in the story. Conflict is more than characters snapping at each other for no reason. It is about characters with fundamentally opposing goals, or interests, or desires. It is about one character striving to achieve something and another character trying to block him, or kill her, or get there first.

Conflict is what makes the story interesting, and not only because it creates story tension. Characters need conflict, need obstacles and opposition, in order to reveal what they are really made of—to give us someone to admire.

No Conclusion

After a great deal of plot, the story ends with a thud. It might be someone ruminating on life and fate and belly buttons; it might be two people talking; it might be an exciting battle of some kind. But the ending does not actually resolve the conflict established earlier in the story.

A story begins by asking a sort of question. In its simplest form, the question could be: will the protagonists achieve their goals? In more ambitious works, the question could be: do the protagonists understand themselves better, and understand why they chose that goal to begin with? Other questions exist, of course. Whatever it is, the question is elaborated and complicated over the course of the story, and finally answered by the end. If the ending is not connected to the fundamental question of the story, it means that the author does not yet know what question the story is raising.

*****

So far, so good. But most editors want capable prose and well-structured stories. What about my own idiosyncratic dislikes?

Undeserved Endings

A protagonist ends the story in total defeat, despite doing everything right. Or she has victory handed to her on a silver platter, via deus ex machina or a sudden change of heart by the antagonist or intervention by a bystander. In short, the resolution of the story had nothing to do with the efforts of the protagonist (and therefore was not the culmination of the story’s theme, but that’s a more advanced point).

I like stories in which the protagonist succeeds because of her efforts, or fails because of her mistakes. Meaningless suffering leaves me annoyed, unless it is handled very skillfully indeed.

(Note that intervention by a third party can be justified if the intervention is inspired by the protagonist’s utmost attempts. For example, suppose Sir Haldric the Hapless attempts to vindicate an innocent man through trial by combat, and he suffers horribly at the hands of Sir Robard the Ruthless in the arena. Yet every time he takes a wound, he gets back up; his honor and commitment to the accused man require no less. Finally, when Haldric’s death is at hand, the magistrate suddenly rises from his seat and stops the combat. Though Haldric was the lesser fighter, he says, he is surely the greater knight. The innocent man is freed.

I would not consider this ending to be undeserved; Haldric earned his ending by his self-sacrifice and courage. Admittedly, the ending would have to be carefully set up or it would be implausible; but that’s a different issue.)

Unsympathetic Protagonists

We need a reason to want the protagonist to win. Evil protagonists are not always unsympathetic (though that depends strongly on who the alternative is, in my view), but merely being the viewpoint character isn’t enough to justify them.

When I read William Gibson’s Neuromancer, despite all of the deft prose and imaginative prefigurings of the Internet, I was left cold by the protagonist. We are told early on that at his lowest point, he murdered innocent people for their pocket change; to me, that takes a hell of a lot of redemption for me to care about what you are doing—unless the stakes are high enough, like end-of-the-world high. In Neuromancer, they were not. So to me the whole book fell flat.

Nihilism

Good stories mean something, and they mean something worth the effort. To me, the world and its suffering has meaning. We can disagree on what that meaning is; but I dislike stories that assert the futility of struggle, of growth, of virtue. Other publishers like them better, and if such stories are your metier then submit to those other publishers.

*****

So there you have it. This doesn’t cover everything—for one thing, I have my own unconscious biases, as does everyone—but if you want to submit a story to one of my future efforts, this list is a good place to start in deciding whether your piece will attract my attention.

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