• About Oren
  • Edited Anthologies
    • The Odds Are Against Us
  • Fiction by Oren Litwin
  • Lagrange Books
    • Calls for Submissions
      • The Future of Audience-Driven Writing
      • Archives
        • Call for Submissions— “Asteroids” Science-Fiction Anthology
        • Call for Submissions— “Family” Fantasy Anthology
        • Call for Submissions—Military Fiction Anthology
        • Call for Submissions—”Ye Olde Magick Shoppe” Fantasy Anthology
    • The Wand that Rocks the Cradle: Magical Stories of Family
    • Ye Olde Magick Shoppe
  • Politics for Worldbuilders
  • Scholarship

Building Worlds

~ If You Don't Like the Game, Change the Rules

Building Worlds

Monthly Archives: June 2018

Rebellion, Part One

25 Monday Jun 2018

Posted by Oren Litwin in Politics for Worldbuilders, Revolution, War, Writing

≈ 1 Comment

Tags

secession, State Formation, writing

(This post is part of Politics for Worldbuilders, an occasional series.)

Many fictional stories are built around rebellions against some sort of tyrannical overlord. Such stories provide readymade underdogs to root for and compelling conflict with high stakes; they also mesh well with American culture, and the cultural memory of any society that has ever broken free from external rule (which is most of them, these days).

But as I’ve noted before, these stories often have very little to do with how rebellions actually work. That’s not necessarily a problem, per se; good fiction does not require realism. But it does require a consistent internal logic, and some stories violate their own rules when discussing rebellions, simply because the author had a particular mental model for how rebellions are “supposed” to work that was a poor fit for the story.

Again, the purpose of studying real rebellion is to allow you to tell more stories, broadening your range. If it also dissuades you from writing wildly unrealistic rebellion stories, I’d take that as a win; but that’s because I’m a polisci nerd, so don’t worry about it overmuch.

First, let’s arbitrarily distinguish between four types of rebellions, each with very different goals. These are: violent contention, secession, government overthrow, and revolution.

In violent contention, as I’m using the term, the initial goal is not necessarily to overthrow the government, or to create your own country (although these things could become goals later). Instead, all the rebels want is to improve their own condition. It could be a peasant movement groaning under the tax burden, or agitating for a cancellation of debts, or simply desperate for food which the regime is keeping for itself; it could be a local militia that wants official recognition and a royal salary. It could be the local longshoreman’s union trying to get more sick days.

Such outbreaks of violence could be planned in advance; the Zapatista rebellion in Mexico would be a good example, or any number of large-scale mutinies in the Congo—led by generals who want a government ministry or a promotion. Or, the rebels could coalesce spontaneously, without prior planning or even intent; riots often start this way. The key point is that the initial goal is not to break free of the government or overthrow it, but simply to improve your own condition.

Think of it as a form of bargaining. If the regime or the local moneylenders are oppressing you and refuse to listen to your appeals, you might decide that violence is the only way to get their attention. By taking up arms, you give the regime the choice between meeting your demands, or incurring the costs necessary to put down the rebellion.

Consider the situation in the American Colonies before the Battle of Lexington. Most of the colonists did not want a full-blown war; the very idea was novel. For a colony to break free of its mother country entirely was almost unprecedented in history. (And when Carthage broke free from Tyre, it was because Alexander the Great had wiped Tyre out—not because the Carthaginians had rebelled.) But the colonies had over a hundred years of precedent for small-scale rebellions against the royal governors, launched by people suffering from mistreatment such as dispossessed farmers and slaves. (Few people are taught of these episodes, but you can find a good discussion of them in Murray Rothbard’s “Conceived in Liberty,” starting with Bacon’s Rebellion of 1676.)

So the colonists used violence to make their case. They had very specific grievances they wanted addressed by King George: taxation without representation, arbitrary rule by military officials, restraints on trade, et cetera. Had Britain developed some way to include the Americas in Parliament, it is possible that America would have remained part of the British Empire for centuries to come.

But Britain did not compromise, and instead declared the Colonies to be in rebellion, to be crushed by force. At this point, the rebels faced a decision: either they accept defeat, submit, and try to avoid punishment (the fate of many episodes of violent contention), they continue their relatively low-level campaign of violence and hope that Britain reconsiders, or they broaden their goals into a true rebellion. To take this last option, the rebels typically would need to be strong enough and well enough organized to have hope, however faint, for victory—which the Americans were.

Thus, we come to the second type of rebellion, secession. I call the American Revolution a secession because its goal was not to overthrow King George, or to conquer Britain itself, but merely to break free of it and form a new country. Secession is the kind of full-scale rebellion we see the most of in the real world, probably. And it is the one that best illustrates a key feature of rebellions: they often take the form of competitive state-formation.

What does this mean? In rebellions, each side is trying to project power over a given populace. Both sides want to collect taxes, to control behavior, to deny resources and free movement to the enemy, and to recruit soldiers and inspire loyalty. In short, rebellions feature all the usual problems of wielding political power, but magnified and sharpened because you are competing against an enemy that is trying to do the same thing, to the same populace. Battles and strategies are important, of course, but for a rebellion to even get that far, it must first have managed to build competing state institutions, with all that implies, to raise and support its army. That whole process is what usually gets called “insurgency.”

Secessions usually take place in a peripheral part of the state, where the regime’s control is weak; this gives the insurgents the opportunity to build institutions of their own. And the populace is faced with two would-be rulers, each of which wants to be obeyed; setting aside ideology or ethnic ties, individuals will tend to listen to whichever side offers the more compelling mix of threats and benefits. Assuming of course that the individuals don’t try to play one side off against the other for personal benefit!

Rebellion and Authority by Leites and Wolf is a fantastic, free examination of insurgencies and counterinsurgencies, written by scholars at the RAND Corporation during the Vietnam War; they thus had strong incentives to get their analysis right, and the resulting study is fascinating. Authors will find it invaluable for the richness of detail it provides; definitely check it out.

Later, we will discuss government overthrows and revolutions.

Advertisement

How to Make This Editor Happy

24 Sunday Jun 2018

Posted by Oren Litwin in Writing

≈ 5 Comments

Tags

anthology, writing

During the submissions period for Ye Olde Magick Shoppe, my current anthology project, I received around a hundred submissions. Some were of beginner quality, which is not a bad thing per se, since it means that the authors can improve their work through feedback. Other works were of higher quality, but didn’t mesh well with my own particular aesthetic preferences; other editors may well accept such work, even if I didn’t. Unfortunately, between the sheer number of submissions and my own time constraints, I did not give individualized feedback to the submitters—which is not fair of me, since they did put in the work.

I think it’s worthwhile, therefore, to write up a post discussing some of the common patterns among work that was not accepted for the anthology. That way, authors considering submitting their work to me in the future will know more about my preferences, and whether their story fits with them.

(I should emphasize that not all stories that were turned down fall under one of these categories. If you submitted work, do check if anything in this discussion resonates with your experience; but there’s no need to jam your story into a category just because it’s here.)

With that, in no particular order:

Unpracticed Writing

Mark Twain once said words to the effect of, “The difference between the right word and the almost-right word is the difference between lightning and a lightning bug.” Some of the submitted stories had prose which lacked fluency and smoothness, or had frequent errors of meaning or grammar. This does not necessarily disqualify a story—in my previous anthology I accepted more than one story that needed extensive editing, because the plot and characters were strong enough to justify the work needed to fix them. But it took a lot of work on my part to fix these stories, and I’ll only accept a rough story if it has great merit otherwise. Often, inexperienced prose was accompanied with some of the plotting flaws discussed below, which is not surprising.

The solution here is simply to write, and write, and write, and study what good writing looks like so that you can improve your prose over time. As you develop your technical ability and prose style and it becomes instinctive, you will be able to transcend the need to labor on your prose as much—so you can spend more effort on plot, characterization, and so on.

Infodumps

Common in stories that were trying to introduce an entire elaborate setting or magical system, an infodump (also called “expository lump”) is an explanation or exposition that is not smoothly integrated into the scene action, “as if a page from an encyclopedia accidentally got shuffled in.” For example, a story might spend several paragraphs on the precise details of how to enchant magical rings, most details of which do not actually affect the present story.

Figuring out how to provide vivid detail or to introduce the rules of your setting to the reader without bringing the plot to a screeching halt is a difficult element of the craft; a good rule of thumb is to give background information one or two sentences at a time, interspersed with plot action or dialogue. This is not a hard and fast rule, of course. Another rough guideline is to introduce setting details only if they actually affect the plot (though some authors create powerful literary effects through their intricate ornamental details). In any event, the more sensitive you get to the flow and pacing of your scenes, the better you will become at this.

The “And” Plot

In this story, something happens, and something else happens, and something else happens… but each event seems disconnected. There is no progression from one episode to the next. A character might face several challenges, but they lack a connecting thread or any lasting consequences. (In D&D terms, it’s a series of wandering-monster encounters, rather than a coherent adventure.) Common examples were stories in which the proprietor interacted with several customers one after another, but without learning anything from each or being otherwise affected by them, and without each customer contributing to the plot progression. If you could shuffle the customers and rewrite in a different order without the story changing much, it’s an indication that you have an “And” plot.

Especially in a short story where you have very little space to work with, every word must build toward the conclusion. Every element of the story should build dramatic tension, should contribute to the theme, should drive us toward the climax. There are a few different techniques for how to do this; you might compare Deborah Chester’s “elemental story design” with the method of Holly Lisle to see which fits your style better.

No Conflict

The story has characters, and description, and a narrative—but there’s no drama. People have no goals, or else they accomplish their goals without real opposition. This showed up several times in stories that tried to introduce a larger setting; so much effort was spent discussing the setting that there was little actual plot drama.

One symptom of not having a real conflict is characters being nasty to each other for no reason, and with no consequences or story importance. This is a strong tell that the author realizes that the story isn’t dynamic enough and so tries to inject “conflict” without understanding the role that conflict is supposed to play in the story. Conflict is more than characters snapping at each other for no reason. It is about characters with fundamentally opposing goals, or interests, or desires. It is about one character striving to achieve something and another character trying to block him, or kill her, or get there first.

Conflict is what makes the story interesting, and not only because it creates story tension. Characters need conflict, need obstacles and opposition, in order to reveal what they are really made of—to give us someone to admire.

No Conclusion

After a great deal of plot, the story ends with a thud. It might be someone ruminating on life and fate and belly buttons; it might be two people talking; it might be an exciting battle of some kind. But the ending does not actually resolve the conflict established earlier in the story.

A story begins by asking a sort of question. In its simplest form, the question could be: will the protagonists achieve their goals? In more ambitious works, the question could be: do the protagonists understand themselves better, and understand why they chose that goal to begin with? Other questions exist, of course. Whatever it is, the question is elaborated and complicated over the course of the story, and finally answered by the end. If the ending is not connected to the fundamental question of the story, it means that the author does not yet know what question the story is raising.

*****

So far, so good. But most editors want capable prose and well-structured stories. What about my own idiosyncratic dislikes?

Undeserved Endings

A protagonist ends the story in total defeat, despite doing everything right. Or she has victory handed to her on a silver platter, via deus ex machina or a sudden change of heart by the antagonist or intervention by a bystander. In short, the resolution of the story had nothing to do with the efforts of the protagonist (and therefore was not the culmination of the story’s theme, but that’s a more advanced point).

I like stories in which the protagonist succeeds because of her efforts, or fails because of her mistakes. Meaningless suffering leaves me annoyed, unless it is handled very skillfully indeed.

(Note that intervention by a third party can be justified if the intervention is inspired by the protagonist’s utmost attempts. For example, suppose Sir Haldric the Hapless attempts to vindicate an innocent man through trial by combat, and he suffers horribly at the hands of Sir Robard the Ruthless in the arena. Yet every time he takes a wound, he gets back up; his honor and commitment to the accused man require no less. Finally, when Haldric’s death is at hand, the magistrate suddenly rises from his seat and stops the combat. Though Haldric was the lesser fighter, he says, he is surely the greater knight. The innocent man is freed.

I would not consider this ending to be undeserved; Haldric earned his ending by his self-sacrifice and courage. Admittedly, the ending would have to be carefully set up or it would be implausible; but that’s a different issue.)

Unsympathetic Protagonists

We need a reason to want the protagonist to win. Evil protagonists are not always unsympathetic (though that depends strongly on who the alternative is, in my view), but merely being the viewpoint character isn’t enough to justify them.

When I read William Gibson’s Neuromancer, despite all of the deft prose and imaginative prefigurings of the Internet, I was left cold by the protagonist. We are told early on that at his lowest point, he murdered innocent people for their pocket change; to me, that takes a hell of a lot of redemption for me to care about what you are doing—unless the stakes are high enough, like end-of-the-world high. In Neuromancer, they were not. So to me the whole book fell flat.

Nihilism

Good stories mean something, and they mean something worth the effort. To me, the world and its suffering has meaning. We can disagree on what that meaning is; but I dislike stories that assert the futility of struggle, of growth, of virtue. Other publishers like them better, and if such stories are your metier then submit to those other publishers.

*****

So there you have it. This doesn’t cover everything—for one thing, I have my own unconscious biases, as does everyone—but if you want to submit a story to one of my future efforts, this list is a good place to start in deciding whether your piece will attract my attention.

Who Rules? Part Two—The Nobility

17 Sunday Jun 2018

Posted by Oren Litwin in Better Fantasy, Politics, Politics for Worldbuilders, State Formation, Uncategorized, Writing

≈ 2 Comments

Tags

government, worldbuilding, writing

(This post is part of Politics for Worldbuilders, an occasional series.)

Some time ago, we mentioned the four potential ruling groups laid out by Samuel Finer, and discussed the first “polity” (or regime type), the Palace Polity. Now, let us discuss the second “pure” polity—the Nobility—as well as our first hybrid polity, the Palace/Nobility.

What makes the Nobility unique is not that they are powerful or influential. In any polity there will be influential figures, even in the Palace. But for a group of powerful people to be considered a Nobility in the sense Finer means, they must first have autonomy from the central government, and from each other. Aristocrats attached to the Palace, and deriving their power from it, may be noble in the class system of their society; but Finer would not consider them “Nobility,” merely courtiers (typically the rivals of the autonomous Nobility). Nobility are able to resist the central government, because they control their own power resources—land most frequently, but also the people on that land.

(One might consider a vast fortune to count as a power resource as well, though historical nobles usually had land as the source of their power; but money by itself does not yield power if the rich are vulnerable to state coercion. Furthermore, a state with enough money to make large fortunes possible is unlikely to have autonomous nobles; the central government is usually strong enough to force some sort of dependent relationship, often in the form of a corporatist system. Bill Gates cannot simply decide to stop paying his taxes. It was the historical lack of coin, and thus the need to pay retainers in land grants, that typically led to the emergence of nobility in the first place. Still, one can imagine other potential sources of autonomous power.)

Second, a Noble is distinguished by his absolute control over those in his domain. No higher authority, no central government, may interfere with a Noble’s lands or vassals. Not even other Nobles, which is helps to explain why nobles were constantly occupied with feuds and intrigues against each other. On the other hand, Nobility could often arrange themselves hierarchically or even fractally, so that many petty lords could be vassals of a more powerful lord, who in turn would be one of the several vassals of an even more powerful lord, all the way until you reach a handful of great nobles who dominate their politics. Finer gives the example of Bakufu-era Japan, with its samurai class aligned under the daimyos, in ever-shifting coalitions and factions.

A pure Nobility polity is extremely rare and not very stable. To qualify, it would have to lack a strong central government entirely. But the nobles would still have to be bound together in some form, or else it would not be a single polity but a patchwork of smaller principalities. The only example that Finer locates is that of 16th-17th century Poland, where the great nobles sat in a council together, under the nominal rulership of a king who nevertheless was nearly always controlled by the noble council. Such polities would tend to either coalesce into a stronger central regime over time, or else fragment entirely.

More commonly, strong nobles coexisted uneasily with a central Palace regime, leading to the Palace/Nobility polity (naturally). This was the situation during the Feudal era of Europe, in which a nascent centralized government had to deal with lesser nobles who could stand apart from the Crown, and on occasion present a real threat to its power.

If the independent nobility is relatively weak and more easily controlled by the Palace, then while Nobles have their ancient privileges, those privileges might be closely circumscribed. Palace administrative structures may be imperfect, so local control depends on the cooperation of the nobles, but the nobles themselves would have small armed forces if any; they pose little threat to the Palace in the long run. And unless there is a dramatic change in the balance of power, the Nobles’ position will erode over time. Perhaps the independent nobles are being challenged by other “court nobles,” whose prestige depends on the largesse of the Palace alone.

If the central monarch faces a powerful set of nobles with strong militaries of their own, he or she must scramble to keep on top of them via careful alliances and shrewd politicking or risk losing power, or being made nearly irrelevant. Think of the early French kings, or of King John of England (who was forced to sign the Magna Carta by an alliance of barons). The king remains powerful in his own right; otherwise, if the king were a mere figurehead or first among equals, we would be left with a pure Nobility polity as in the case of Poland. But the nobles are strong enough collectively to restrain the king’s power or even to bring him down, if they ever manage to put aside their own rivalries and oppose him as one.

This circumstance can have several long-term outcomes. In the case of England, the rights that the nobility extracted from the king (the Magna Carta) laid the groundwork for the later English experiment in broad political rights, the forerunner of the more explicit American political rights that created the modern liberal-democratic society. That did not happen in France, where the nobles focused not on rights but on privileges—chiefly, the privilege of taxing the populace. As a result, even when the French monarchy grew in strength, it still had to depend on tax-farming for revenue; the resulting abuses of the people were a key factor leading to the French Revolution.

For a weak ruler to strengthen his position is a long, perhaps generational, project. It took the Capetian kings of France hundreds of years to slowly, patiently, methodically chip away at the power of the nobility, and they were never assured of ultimate success. The same could be said of the English kings, who suffered periodic overthrow and wars of succession. A strong nobility can defend its own position quite effectively; still, the king has the advantages of a central political position and the ability to divide and conquer, given the opportunity.

A final possibility is that a weak Palace can strengthen to the point that the polity becomes evenly balanced. Or, a previously powerful Palace can have its position diminished so that the nobles reach parity. In either event, such a Palace/Nobility polity features an unstable, delicate balance between each side, so that the future trajectory of the system could go in either direction.

For authors, opportunities for conflict abound. Independent nobles can scheme against each other or even make open war, the king can intrigue with one faction against another, or they could intrigue against the king or rebel; country aristocracy could come into conflict with dependent courtiers, each side resenting the privileges of the other. Feuds between nobles and a weakened king could risk fracturing the polity altogether, leaving it open to outside invasion; or the threat of such invasion could be exploited by the Palace to augment its own power and force the nobles in line. If court politics is your thing, then the possibilities should make you downright giddy!

Last Day to Submit to Ye Olde Magick Shoppe!

01 Friday Jun 2018

Posted by Oren Litwin in Self-Promotion, Writing

≈ Leave a comment

Tags

anthology, call for submissions, writing, writing contest

Today is the published deadline for submissions to Ye Olde Magick Shoppe, my second anthology. If you have already submitted and haven’t heard back, it’s because I’m being blizzarded by submissions, thankfully!

Don’t let that dissuade you, though; my goal is to see all quality stories published, either in this anthology or in some other venue. Good luck, and I look forward to your submissions!

Recent Posts

  • Uncertainty and Value
  • Taxation and Conflict
  • Pirate Ships
  • Trading with Bandits
  • Different Kinds of Finance

Meta

  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.com

Not a fan of RSS? Enter your email address to follow this blog and receive notifications of new posts by email.

Join 269 other subscribers

Follow me on Twitter

My Tweets

Archives

  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • January 2022
  • December 2021
  • November 2021
  • August 2021
  • July 2021
  • June 2021
  • June 2020
  • May 2020
  • November 2019
  • September 2019
  • August 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • October 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • July 2017
  • February 2017
  • December 2016
  • December 2015
  • December 2014
  • November 2013
  • August 2013
  • May 2013
  • April 2013
  • January 2013
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012

Categories

  • Better Fantasy
  • Credit
  • Economics
  • Education
  • Finance
  • Health
  • History
  • Homeschooling
  • Investing
  • Lagrange Books
  • Manifesto
  • Military
  • NaNoWriMo
  • Politics
  • Politics for Worldbuilders
  • Real Estate
  • Revolution
  • Self-Actualization
  • Self-Promotion
  • State Formation
  • Uncategorized
  • War
  • Weapons
  • Writing

Blogroll

  • Discuss
  • Get Polling
  • Get Support
  • Learn WordPress.com
  • My Other Blog
  • Theme Showcase
  • WordPress.com News

Personal Webpages

  • My Other Blog

Writing Resources

  • Ralan—Publishing Market List
Links on this site may lead to products for which the owner may receive compensation.

Website Powered by WordPress.com.

Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
  • Follow Following
    • Building Worlds
    • Join 122 other followers
    • Already have a WordPress.com account? Log in now.
    • Building Worlds
    • Customize
    • Follow Following
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar