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Tag Archives: politics

Dimensions of Tyranny

23 Tuesday Nov 2021

Posted by Oren Litwin in Politics, Politics for Worldbuilders, Writing

≈ 1 Comment

Tags

government, politics, worldbuilding, writing

If you’ve read Beyond Kings and Princesses, you would know that I appreciate the power of a good simplifying model for worldbuilding. When we authors create a new setting, we are faced with infinite possibilities for how to structure things—but as a result, we often become paralyzed with indecision, or we simply default to some standard trope. On the other hand, having a simple model, presenting clear choices between paths, can sometimes help us narrow in on the truly bold choices we want to make in our writing.

For example, let’s say you wanted to have a tyrannical regime in your story. Excellent; but tyrannical in what way? Hitler was different from Pinochet was different from Hugo Chavez. Should your country be a military dictatorship? Should it have an official Party? Should it be prone to massive societal upheavals like the Cultural Revolution? The answer will depend on what story you want to tell; but already the range of possibilities seems overwhelming. Is there any way to simplify the problem?

What we could use is a nice juicy typology of tyrannies. Happily, political scientists have come up with a few good ones, and my personal favorite comes from Totalitarian and Authoritarian Regimes, by Juan Linz. It has a few moving parts, but we can focus in on two main variables: pluralism/centralization, and mobilization/demobilization.

Pluralism/centralization refers to the state’s relations with civil society. It describes the degree to which the regime has to negotiate with other powerful actors in society, such as unions, business federations, religious organizations, or universities; or, conversely, the degree to which all actors in society have been forced under the control of the state. Not all regimes aspire to totalitarian control of their societies; many are content to let sleeping dogs lie, allowing other powerful actors like the Catholic Church or trade unions to have certain privileges as long as they behave themselves. Totalitarian regimes such as Nazism or Communism, on the other hand, deliberately destroyed existing social institutions and replaced them with state-controlled caricatures.

Mobilization/demobilization, on the other hand, refers to the state’s relations with the citizens. Essentially, it asks whether the regime wants citizens to be active participants in the political system—in ways that amplify state power, but do not truly threaten state control—or to be passive observers. Party-based systems such as Nazism or Communism relied on the active involvement of the populace; the Party was the true locus of power, and often displaced official state organizations. Persian-Gulf despots or military juntas, meanwhile, often get itchy when the people become politically active; they would rather the people mind their own business and stay out of politics, so they buy off the populace with lavish subsidies on the one hand, and threaten them with violence on the other.

So, a two-by-two matrix with four possibilities: pluralist-mobilized, pluralist-demobilized (a common pattern), centralized-mobilized (often found in Party systems), and centralized-demobilized. These provide a powerful starting point when you are developing your own tyrannical setting.

******

(This post is part of Politics for Worldbuilders, an occasional series. Many of the previous posts in this series eventually became grist for my handbook for authors and game designers, Beyond Kings and Princesses: Governments for Worldbuilders. The topic of this post belongs in the planned second book in this series, working title Tyranny for Worldbuilders. No idea when it will be finished, but it should be fun!)

War in Fantasy Fiction

08 Sunday Aug 2021

Posted by Oren Litwin in Better Fantasy, Politics for Worldbuilders, War, Writing

≈ 2 Comments

Tags

fiction, politics, war, worldbuilding, writing

The stories we write reflect our own beliefs of the world. If our beliefs change, that has the effect of changing the stories we write. This is particularly noticeable when thinking about how our stories handle war.

Nowadays, most fantasy or sci-fi stories feature only a few different types of wars:

  • The no-alternative war against some life-destroying calamity (such as Shai’tan in the Wheel of Time series, Ruin in the Mistborn series, or the Flood in Halo).
  • The defensive war against a ruthless invading empire, that has no reason for its invasion other than sheer lust for conquest.
  • The rebellion against an Evil Overlord who murders peasants for the lulz.
  • The seemingly noble war that was actually orchestrated by selfish interests, such as weapons dealers or oil companies (or their fantastical equivalents).

All four of these are based on the understanding that most wars are wrong and undesirable. To be heroic, it seems, a fictional war needs to be the last resort; where it is not, the protagonists are typically manipulated into war by the true villain, and the revelation of this perfidy sets off the true struggle, often featuring former enemies allying against their common foe. (This last category seems a particular favorite in American media, especially in the wake of Vietnam and Iraq.)

But the core understanding that these stories imply—that most war is wrong—would have baffled people living in earlier ages. Not very long ago, it was considered perfectly reasonable for Louis XIV to invade his neighbors for the sole purpose of magnifying his own glory, or for Napoleon to invade multiple continents for the same reason. In an earlier age, Aristotle assumed that wars were usually unjust when fought between fellow Greeks, but were always just when fighting against outsiders, for any reason.

In many tribal societies, fighting neighbors was the traditional way to gain respect or take plunder; often, such fighting had elements of a sports contest, with ceremonial weapons and rules that rewarded personal bravery rather than sheer killing efficiency. (In the Iliad, Paris was seen as effeminate and dishonorable because he used a bow, rather than fighting enemies face-to-face with spear and sword. Many American Indian societies would honor warriors who “counted coup” on their enemies—touching them in battle without killing them.)

Our modern dislike of war is obviously preferable to the older glorification of it, in the real world. But for fantasy or sci-fi writers, it is worth thinking about how people in your worlds might view war differently. Otherwise, you might unthinkingly base your story on a view of war that doesn’t really fit with the rest of your worldbuilding, and would seem anachronistic.

Thucydides, the famous chronicler of the Second Peloponnesian War between Athens and Sparta, writes that while some wars are justified on noble grounds, such as enforcing justice against enemies who break oaths or otherwise violate norms, most wars are ultimately motivated by three things: fear, honor, and interest.

Fear is fairly easy to understand. You fear that your enemy will harm you now or in the future; so you either defend against an immediate attack, or you begin a preventative war on your own terms while your enemy has not reached its full strength. The tricky bit here is that fear is based on your perceptions; among the reasons that preventative war is frowned on today is that sometimes, countries assume that a neighbor poses a threat when the neighbor actually had no intention of harming them.

Interest too is not difficult to see. Many countries seek to build empires, to plunder their neighbors and enrich themselves. Saddam Hussein invaded Kuwait in order to seize its rich oilfields; Japan invaded Indonesia, in part, to secure its oilfields since Japan had little domestic oil production. Individuals too have interests, as we know.

Honor, on the other hand, is perhaps the hardest concept for us moderns to understand, or appreciate why people would fight and die for it. Yet most wars in history probably were motivated by honor more than concrete interests.

Why did Alexander the Great feel driven to conquer the world? And why would his army follow him? Because they sought glory that would last throughout the centuries (and it worked, since we still remember them today!). But remember that glory was important for the Greeks; their version of the afterlife, Hades, was a place of pale shades with little reward and punishment for moral behavior (as most of us today are used to). The Greeks believed that enduring glory, kleos, was perhaps the most worthwhile thing to strive for in life, since that was all that would last once you were dead. Glory was worth dying for, and more importantly was worth killing for.

More concretely, honor can have practical importance. In dangerous settings, a nation that does not fight to defend its honor will soon be bullied into subservience by its neighbors. Displaying your willingness to fight even over trivial offenses can sometimes prevent wars, because it signals to hungry neighbors that you will not be cowed.

For authors, remembering that people have many reasons to fight wars, depending on the moral and political calculations of the setting, can open up space for fresh and interesting stories. If you don’t want to write stories featuring amoral war, there’s nothing forcing you to do so; but people have all sorts of motives for everything they do, war is no exception, and the stories that can emerge from that can be fun.

*****

(This post is part of Politics for Worldbuilders, an occasional series. Many of the previous posts in this series eventually became grist for my handbook for authors and game designers, Beyond Kings and Princesses: Governments for Worldbuilders. I am now moving my attention to the planned second and third books in this series; the subject matter of this post fits into the third book, working title War for Worldbuilders. No idea when it will be finished, but it should be fun!)

What is the Function of a State?

25 Sunday Jul 2021

Posted by Oren Litwin in Better Fantasy, Politics, Politics for Worldbuilders, State Formation, Writing

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Fantasy, politics, worldbuilding, writing

When doing worldbuilding, many authors or game designers assume as a matter of course that most of the peoples in their world will be part of an organized state (roughly meaning a defined territory ruled by a centralized government, in the sense of Louis XIV’s “L’etat, c’est moi”). Any “barbarian” lands lacking organized states might be dominated by roving nomadic bandits, or some other uncultured society; and in any event these would be rare curiosities, and most of the land mass would be controlled by one state or another.

That assumption is understandable, given that almost all people alive today live in consolidated states (indeed, any regions lacking a state are today declared “failed states,” rather than simply stateless). But it should not be the default for authors. In fact, for most of human history, the majority of people lived outside of states. Organized states only tended to control cities and their immediate surroundings, with most people living in tribal or clan-based societies in lands outside of the city’s reach. And for most of human history, one’s average life expectancy was actually lower as the subject of a state than otherwise.

Even as organized governments in general gained power, the modern “Westphalian” state (one that claimed unchallenged rule over a defined territory extending well beyond city walls) was not the only way to run things. The city-state was a perfectly reasonable way to organize political life, and persisted well into the 19th century in Italy. Similarly, the Hanseatic League was a loose collection of city-states allied with each other for mutual protection and benefit, but otherwise largely self-governing.

Why then have states at all? What advantages did they have, if any? For whom? What allowed the Westphalian state to eventually take over the globe? And how can we use these concepts in our fiction?

Generally, the state is built from three things: military force, bureaucracy (or some other way to enforce laws and collect taxes), and a source of legitimacy (an ideological framework justifying the demand of the state that its subjects serve loyally—religion, or patriotism, or similar). But these need not all emerge in the same order, and the initial character of the regime may vary as a result.

What happens if the military comes first? Then you have the state as a “stationary bandit,” essentially where some thug with an army gathers a group of people under his rule, and provides some of the trappings of civilized life in exchange for squeezing them for all the taxes he can get. This might not be all bad; a smart bandit can sometimes provide a better quality of life for people under her rule than what they had before, for the selfish purpose of generating more economic growth and therefore taxable wealth. But when push comes to shove, the entire purpose of the bandit state is to aggrandize and enrich the ruler, not to benefit the ruled. Slavery is frequent, taxation is heavy, the army is frequently used to squeeze the people even harder, and the desires of the people are only an annoying consideration to be managed.

What if administration comes first? You might suppose that a self-governing community, perhaps husbanding a common-pool resource, has to deal with increasingly complex problems of project planning and resource allocation; the community develops an organized bureaucracy in response, with codified laws. Then, as the community is threatened by invaders, the community raises an army for its defense (or maybe they feel like invading their neighbors!). Then it decides that keeping the army is a good idea, and becomes a state. In such a case, most of the state’s activity will initially still be focused on resource allocation and maintenance of social order, rather than sheer coercive extraction. Ancient Egypt might be a good case of this.

What if the community’s framework for legitimacy came first? For example, in the Bible, the Israelites had lived in a stateless society for centuries, but found themselves unable to repel invading powers like the Philistines. So the people approached the prophet Samuel and demanded a king “that we also may be like all the nations; and that our king may judge us, and go out before us, and fight our battles.” Yet that king was (initially) constrained by the cultural and religious expectations that the people already had. In such a case, one might expect the king to be relatively weaker than the other cases, at least initially, and not to diverge too strongly from communal expectations.

As time passes, any state will develop aspects of all three of the above aspects. The exact mix between them will vary; and in your own fiction project, you can of course emphasize the angle that works best for your story. But states tend to develop more rapidly, and to end up exerting more power over their societies, if the nation is under persistent military threat.

So far so good; but then why the modern Westphalian state? Why bother claiming all the territory in your neighborhood, and claim the power to control the behavior of the people living in it, when it might be too expensive and troublesome to control the “badlands”? Why not exist as a city-state, and simply trade for resources with the stateless peoples living outside your grasp (as was the model for most of history)?

In part, this becomes more of a factor when international diplomacy becomes more important. If other states want to make agreements with your state, they expect you to be able to fulfill your end of the bargain; that will force you to try to control “your” territory in response. If Florin makes a peace treaty with Guilder, it would be highly embarrassing if Florinian bandits start raiding Guilder territory. Florin will have to work harder to impose law and order in “its” territory, or no other state will trust its word.

If a state is less concerned with controlling its entire territory, and only with maximizing its tax revenue, it would tend to default to a city-state model, or perhaps a network of cities dotting a largely ungoverned landscape—cities are far more efficient to control. The same would be true if the state simply lacks the power to dominate the countryside. The countryside, meanwhile, would be largely self-governing by small communities of farmers or foragers, or perhaps dominated by local gentry, crime bosses, or warlords.

In your own stories, remember that the Westphalian state is not the only model you need follow, nor is it always the best one for your story. A world of uncertain political control can be really fun to explore.

*****

(This post is part of Politics for Worldbuilders, an occasional series. Many of the previous posts in this series eventually became grist for my handbook for authors and game designers, Beyond Kings and Princesses: Governments for Worldbuilders. I am now moving my attention to the planned second book in this series, working title Tyranny for Worldbuilders. No idea when it will be finished, but it should be fun!)

Writing Exercises for Stories where a Religious Organization Rules Society

09 Thursday May 2019

Posted by Oren Litwin in Politics for Worldbuilders

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politics, worldbuilding, writing, Writing prompt

(A message from our sponsors: pre-order your copy of The Wand that Rocks the Cradle: Magical Stories of Family now, and get special Kickstarter-exclusive bonuses! A collection of fantasy short stories that range from tender, to grim, to poignant, to breathtaking, The Wand that Rocks the Cradle is a Lagrange Books anthology you don’t want to miss!)

This writing exercise is meant to accompany this post about the Clergy “polity,” in which power is held (at least in part) by a religious leader or organization. If you like this exercise, read the above-linked post and then come back.

  1. What religious/spiritual beliefs do the Clergy have in your society? How do they justify its political power?
  2. Is the Clergy the sole ruler? Or does it provide legitimacy for another ruler, like a king with divine right? What kind of legitimacy?
  3. Does the Clergy make political demands on other powerful figures, or society in general? How are these enforced? Does the Clergy have an army, or magical power? Or do people obey because of its moral authority?
  4. What sacrifices must the Clergy make to demonstrate its religious piety? What sacrifices does it demand of others?
  5. Does the Clergy observe its own rules? Does it have the respect of the people? Of the elites?
  6. How can members of the Clergy exploit their positions for personal gain? How often do they do so?
  7. What happens if a member of the Clergy has a crisis of faith? What about someone not in the Clergy?
  8. What would happen in a religious schism? Or a sudden outbreak of unbelief?
  9. Looking over all the potential conflict points you’ve noted, which have the most resonance for your story?

Writing Exercises for Stories with Popular Sovereignty

09 Thursday May 2019

Posted by Oren Litwin in Politics, Politics for Worldbuilders, Writing

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politics, worldbuilding, writing

(A message from our sponsors: pre-order your copy of The Wand that Rocks the Cradle: Magical Stories of Family now, and get special Kickstarter-exclusive bonuses! A collection of fantasy short stories that range from tender, to grim, to poignant, to breathtaking, The Wand that Rocks the Cradle is a Lagrange Books anthology you don’t want to miss!)

This writing exercise is meant to accompany this post about the Forum “polity,” in which power is held by at least some of the populace and exercised collectively through open debate and shared government. If you like this exercise, read the above-linked post and then come back.

  1. What gives the people real power against a would-be ruler or oligarch? Is it military weaponry? Broad wealth? Magic?
  2. What institution translates people’s individual wishes into a unified policy? Is it an elected legislature? A popular debate followed by a vote? Discussion and consensus by tribal elders? A shared religious law that dictates behavior?
  3. Who has the right to participate in the above institutions, or to choose representatives? In other words, who is enfranchised? (Remember that the famed Athenian democracy, for example, included only about ten percent of the city’s males.)
  4. Are decisions made effectively, especially in crisis moments? Is the process too slow? Does it have a tendency toward alarmism? Can voters be bought off or intimidated?
  5. Are there groups of people who are specifically excluded, like slaves or women, or elves, or biological humans in a cybernetic society?
  6. If the populace makes a decision, who carries it out? In other words, who is the executive or executor? Are they selected, or elected, or hereditary, or something else?
  7. How might the executive actor gain power over time? How might it gain power suddenly? How might it lose power, and/or legitimacy?
  8. What changes in society might undermine the basis for the Forum polity? List at least five.
  9. What ideology justifies the Forum, instead of a monarchy or other non-participatory form of government? How might that ideology be challenged? Does the ideology threaten any neighbors?
  10. Looking back at your potential points of conflict, which have the most resonance for your story?

Writing exercises for regime types: the Palace

22 Monday Apr 2019

Posted by Oren Litwin in Politics for Worldbuilders, State Formation

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politics, worldbuilding, writing

(This post is part of Politics for Worldbuilders, an occasional series.)

This series of exercises refers back to this post on “The Palace,” a regime type where power is centralized in a single autocratic figure like a dictator, a powerful king, or other ruler. If you like these exercises, first go back to the above-linked post and read it, then come back and work on the exercises.

  1. Thinking about your ruler, what is the source of his/her power?
  2. What claim justifies the ruler’s legitimacy? Why do the ruler’s followers obey? (Examples: is the ruler thought to be a god? Or anointed by God? Is the ruler part of a special bloodline? Or the victor in a ritual combat over the succession? Does the ruler have the most stock shares in the corporation? Is the ruler simply the richest or most powerful figure?) How does that claim to legitimacy exclude the possibility of popular sovereignty or other forms of rule?
  3. Does the specific form of legitimacy claimed by the ruler imply certain restraints on the ruler’s behavior? Must the ruler spend time propitiating the ancestral spirits, or delivering shareholder reports, or meditating and generating magical power?
  4. Who are the members of Palace “court”? How might their power or influence be dependent on the Palace? What privileges do “courtiers” have because of their proximity to the Palace?
  5. How might the Palace prevent the growth of independent powerful figures (“nobles”)?
  6. How can the courtiers influence the ruler?
  7. If the ruler is feckless or incapacitated, which courtiers might usurp effective (but not de jure) power?
  8. How might the ruler be overthrown? Is such an overthrow consistent with the existing ruling ideology, or would it need to put forward a new ideology?
  9. Looking back over all the ideas you’ve written down, which have the most resonance for your story?

Writing Exercises on “Keeping Power”

18 Thursday Apr 2019

Posted by Oren Litwin in Politics, Politics for Worldbuilders, State Formation, Writing

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fiction, politics, worldbuilding, writing

(This post is part of Politics for Worldbuilders, an occasional series.)

This exercise is meant to apply to concepts of this post, which discusses a flexible model for quickly sketching out the key political conflicts in your setting—focusing on who the ruler must keep happy in order to stay in power. If you like the exercises below and want to use them, first read the linked post and then come back.

  1. Spend five minutes thinking about your setting, then list all the kinds of people who have any influence at all on who the leader is. Are they powerful generals? Wealthy merchants? Priests? Voters in a democracy? Voters in an oligarchy or stratified society? Nobles? Regional governors? Board directors or shareholders of a corporation? This is the selectorate.
  2. Of all those people, what is the minimum level of support a leader would need to stay in power? How many different ways are there to put together such a support coalition?
  3. What could a leader offer his/her coalition members to keep them loyal? How could the leader threaten them?
  4. If a coalition member is disloyal, how easily could the member be replaced by the leader with another member of the selectorate?
  1. If the selectorate is unhappy with the leader, how easily could a new support coalition be built behind someone else?
  2. How might policies that favor the support coalition harm people outside of it? (For example, taxing the populace and giving a subsidy to coalition members.) How might potential policies to benefit outsiders harm members of the coalition, and thus be rejected? (For example, building a port that would make grain cheaper, when your supporters are rich landowners who sell grain.)
  3. How could new classes of people join the selectorate? (For example, women gaining the right to vote.) Who would benefit from such a change?
  4. How could existing classes of people lose their place in the selectorate? (For example, a democracy becoming a dictatorship; or powerful religious leaders being displaced by a religious purge.) Who would benefit from such a change?
  5. What might change to allow the leader to need fewer supporters, or to force the leader to seek more supporters?
  6. Looking at all the possibilities for conflict that you listed above, which has the most resonance for the story you want to tell?

Writing Exercises for Social Orders

07 Thursday Mar 2019

Posted by Oren Litwin in Politics, Politics for Worldbuilders, State Formation, Writing

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fiction, Institutions, politics, State Formation, worldbuilding, writing

This exercise is meant to apply the concepts from this post, which discusses the tensions between wealth and power and how they end up shaping the entire structure of society. If you like the exercises below and want to use them, read the linked post first and then come back.

  1. Spend five minutes and list all the forms of power—loosely defined, for our purposes, as both the ability to harm people and break things, and the ability to force other people to do what you want—in your setting. Fighting ability, magical power, or command over a band of robbers count; what else?
  2. Spend five minutes and list all desirable goods in your setting. Money or valuables count, but so would fame, social status, immortality, attractive romantic partners, et cetera.
  3. For our purposes, let’s define all of the above as “wealth.” For each relevant type of wealth, how might someone use different forms of power to get more wealth? List as many possibilities as you can.
  4. Likewise, for each type of power, how might someone translate different forms of wealth into more power?
  5. Now, imagine that centuries pass in which powerful people try to gain wealth, and wealthy people try to gain power. List at least five scenarios for how the society might end up looking. If a given group of people became stronger over time, who else would be threatened? How might they react? Who would win? Imagine as many possible social conflicts that you can, vary the outcomes, and list them all.
  6. Of all the ideas you’ve listed, which have the most resonance for the story you want to tell?

Conflict in Politics and Fiction

18 Monday Feb 2019

Posted by Oren Litwin in Politics, Politics for Worldbuilders, Writing

≈ 1 Comment

Tags

Lenin, politics, war, writing

(This post is part of Politics for Worldbuilders, an occasional series.)

What is politics? And why does it matter for fiction?

If you were to google “politics definition,” many of the dictionary entries focus on the mechanics of running a government or a society; these are not wrong exactly, but are not terribly useful. When we say “office politics,” for example, what we mean is often the exact opposite of a smooth-running office!

Early political scientists, when they were in a pedantic mood, might have used a definition like this: “The authoritative allocation of scarce goods.” This is not very good either, but it does focus our attention on a few points:

  • “Scarce goods” implies that some people will get less than they want, or do without entirely. By definition, some people will be unhappy with the “authoritative allocation,” and want it to change.
  • “Authoritative” highlights the importance of authority, the sense that some people or some commands ought to be followed. In other words, a key part of politics is about leadership and obedience, and how that comes about.

But this definition seems sterile. We are given an image of some central bureaucrat sitting in an office and punching numbers into a calculator, thusly to apportion out the chocolate ration. Yet politics is about more than material goods (or even status, which is also a “scarce good” of a sort; but see below). So the definition is often modified to include “The authoritative determination of values.” Here we get into more interesting ground:

  • Rather than focusing on what we want, “values” instruct us in what we should want.
  • Often, this gets to the core of our identities as people. The stakes are thus very high.
  • When two different people disagree on values—say, whether cocaine use is a personal matter or a harmful vice—often they are proceeding from very different principles, which prevent agreement altogether.
  • Without a way to authoritatively settle the question, such disagreements are thus likely to persist for a long time.

Still, this definition assumes that there is a way to authoritatively determine values, and have them stick. Sometimes it can happen, for example in a unified theocracy; but very often, people who disagree with the authority’s values will deny that the authority even has the right to impose them. Religious wars are but a single example; the conflict between Capitalism and Communism would be another.

Notice that both examples also involve “the allocation of scarce goods”; and in many cases, one’s choice of values is heavily influenced by whether you will benefit from them. Of course peasants will want redistribution of capital, and of course industrialists will want state protection of property—whether or not either side could defend its position on moral grounds (and perhaps they can). As they say, “Where you stand depends on where you sit.” Values direct behavior, but they also justify behavior.

Which brings us to Lenin’s Trotsky’s cynical definition of politics: as “the question of who and whom.”

In other words, politics is about which actor or group of actors can enforce its will on another group. This needn’t even be about who gets more “scarce goods,” though that often plays a role. Rather, it’s about power—in the worst case (as Orwell so bleakly depicted in 1984), power for its own sake. Policy analysis, discussion of values, appeals to shared humanity or morality or whatever, all of these things are mere rationalizations for the will to power.

This also brings the role of conflict to the fore. Conflict was implied in the other two definitions, as we saw; but Lenin gives it center stage. Politics, for Lenin, is unending conflict.

A full definition of “politics” involves aspects of all three, but conflict remains at the heart. And that is why stories involving politics can be so powerful in fiction.

Authors are constantly admonished that stories must be about a conflict; the protagonist wants or needs something, and must struggle to get it. Political conflicts thus make for a compelling setting for stories, by definition. And each dimension of politics can add another delicious layer to the story. Conflict over possessions, or conflict over status, or right and wrong, or personal beliefs, or even about sheer will to power—as Milton’s rendition of Satan put it, it’s better to reign in Hell than serve in Heaven—all of these things can interact and build off each other.

A clear understanding of politics can provide another tool to creating strong stories. And perhaps, with luck, truly insightful stories can improve our politics in real life as well.

Who Rules? Part Three—The Forum

03 Tuesday Jul 2018

Posted by Oren Litwin in History, Politics, Politics for Worldbuilders, State Formation, Writing

≈ 1 Comment

Tags

democracy, militia, politics, popular representation, State Formation, worldbuilding, writing

(This post is part of Politics for Worldbuilders, an occasional series.)

Some time ago, we mentioned the four potential ruling groups laid out by Samuel Finer, and discussed the Palace Polity; in the second post in this set, we discussed the Nobility and our first hybrid polity, Palace/Nobility. Now, let’s add the Forum into the mix, along with the Palace/Forum.

While in the Palace it is the autocrat who rules, and in the Nobility autonomous aristocrats hold power and scheme jealously against each other, in the Forum, power is vested in the people. In earlier posts, we have briefly noted egalitarian societies in which no true state exists, in which the people of the society share a voice in the major decisions of that society. In the Forum, the rule of the people is explicit and formalized. State institutions exist to carry out the needs of society, but they are subject to the people and depend on it for their orders. Formal mechanisms such as voting, written law and public law courts, and public debate translate the opinions of individuals into a collective imperative, that is sovereign over the government administrators.

Forums can take several forms, of which democracy is only one—and they need not include everyone in the population. In Greek democracy, for example, the vote was restricted to free males who were heads of their households, and often who met certain criteria of wealth. Most of the time, fewer than 10% of the residents of ancient Athens were eligible to vote. But for Finer, that is sufficient, because the franchise was broad enough to go beyond a narrow aristocracy or oligarchy, broad enough to include significant parts of the people itself in its self-rule.

Ancient Israel, which Finer believes was the very first Forum state in history, was not a democracy; but it was a tribal society in which decisions were made by a consensus of elders, until the rise of the monarchy—and even then, the kings had to be careful not to ignore public opinion or the tribal leadership, as could be seen by Ahab’s hesitance to simply confiscate the land of Naboth, or the secession of the northern tribes from the obnoxious rule of Rehovoam, successor to King Solomon.

In both cases, and in pretty much every durable Forum, the political power of the people rested on a foundation of popular military participation. Usually, a Forum was made up of a nation in arms. One of Finer’s main arguments is that political power tends to correspond to the distribution of military force. In early pre-state societies, all able-bodied men (and occasionally women) were considered warriors. Weapons tended to be simple and were widely available, so that the distribution of power between people was fairly even. This is one of the factors sustaining an egalitarian social structure. (By contrast, one of the key processes involved in the emergence of Danish chiefs, over a society that had previously been egalitarian, was the chiefs’ strategic control over the new technology of iron swords, and their careful distribution of swords to their favored supporters.)

Popular military power was true of the Greek polis, where to be qualified for citizenship you had to be able to serve as a hoplite, a spearman in the famous Greek phalanxes. But it was also true of the tribal confederation of ancient Israel. In its earliest, pre-kingly phase, the Israelites served in the popular militias, largely on foot and without heavy armor. (Thus, in the Biblical account of Deborah’s war against the Canaanite general Sisera, the Canaanites possess heavy chariots which the Israelites could not match. They therefore forced battle in the hill country, where the light infantry of the Israelite militia could negate the Canaanites’ advantage.)

The power of the popular militia restrained the growth of centralized political structures in Israel, for a time. Later, the arrival of heavy armor, chariots, cavalry, and foreign mercenaries provided increased military power to those wealthy enough to afford them, creating the basis for a ruling class; the first monarchy emerged shortly after. (I discuss the social effects of weapons technology in a bit more detail here.) But even during the time of the monarchy, Israel was unique among any polity for over a thousand years in that the Forum remained important. The king was the first limited monarch in history; he was subject to the Divine law, and was not its author or above it in any way.

More recently, the Forum polity of the United States was founded on the colonists’ successful rebellion against the British, made possible by the widespread ownership of firearms; the French Revolution, too, was sustained by the invention of the “citizen’s army,” which resisted the combined invasions of the other major powers of Europe. But wait—the French Revolution was hardly a Forum, you may say. It was a cruel totalitarian regime, soon overthrown by self-styled “Emperor” Napoleon! So why include it here?

The French Revolution may not have been a pure Forum, but it was a classic example of a very important hybrid type: the Palace/Forum. In this regime, though most power resides in the Palace, the legitimating ideology is very different. While a pure Palace draws legitimacy from itself or from the gods, the Palace/Forum claims the right to rule on behalf of the people. In principle, the autocrat is simply a trustee of the people, rather than its master. In practice, this might even be true; the modern United States is effectively a Palace/Forum that, even though imperfect, is far better at actual representation (for now) than are other Palace/Forums such as Nazi Germany, the Soviet Union, or any one of a dozen caudillo rulers in South America. But as my examples make clear, even nominally democratic Palace/Forums need not remain so for long, if too much power accretes in the hands of the Palace. As long as the Palace claims legitimacy as a trustee of the Forum, its behavior will be markedly different from a pure Palace. (But not necessarily better.)

(On a related note, popular legislatures today are a poor protector of the rights of the Forum. In the early history of legislatures, the rulers had to pay attention to them because it was the legislatures who collected taxes. Ignore the legislature, and the ruler went broke. But ever since rulers have been able to build their own tax-collection machinery, the “power of the purse” in legislatures has become more and more attenuated.)

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