“…A Bribe Blinds the Eyes of the Perceptive…”

In a previous post, I asked whether it was a good idea to have a Kickstarter reward for authors who donated $50 to have their submissions critiqued, and to have the opportunity to resubmit. The reaction was generally negative, and I understand why; and to be honest, I should have known before asking that it would be problematic. The Talmud (Ketuvot 105) lists several examples of where even pious scholars had their judgment perverted by attempts at bribery, even when the bribes themselves were refused. In general, the rabbis issue a stark warning against any hint of conflicts of interest.

I may still offer some kind of critique as a reward, but if so, it will be for a separate story that is not under consideration. Thank you to everyone who gave their feedback!


Lessons Learned from a Successful Kickstarter


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I’ve been writing for a long time, but The Odds Are Against Us is the first time I ever tried to put together a collection of other people’s work. It’s also the first time I ever ran a successful Kickstarter project, with all the expectations that implies. So the last year has definitely been a learning experience; the good news is that for Ye Olde Magick Shoppe, I’ll be better prepared. (By the way, submissions are open! Click the link and check it out.)

Since I’m surely not the only person who’s producing a compilation of other people’s work, I figured that a writeup of my key takeaways would be interesting. So here they are:

1. Everything takes longer.

When it’s just you, you are limited by your own capabilities; but on the other hand, you have total control, and no coordination friction. Once other people are involved, time has to be budgeted in dealing with all the slowdowns that result. And even if you think you gave yourself enough time, you probably didn’t.

I first published the Call for Submissions in December 2016, launched the Kickstarter project in February 2017, and promised the completed anthology to my backers by December 2017. In my case, even though editing the stories took more time than I anticipated, I actually did give myself a distant-enough deadline to handle the overflow anyway—provided that we went the self-publishing route, which was the plan. Even when I started talking with my publisher, I assumed that there was enough time left to meet our promised deadline without difficulty. But traditional publication is a much, much, much more deliberate process than I expected. Hence the delay.

2. Start planning your campaign early.

I didn’t decide when to launch the Kickstarter campaign until far too close to the anthology’s submission deadline; so marketing suffered, and the project page wasn’t as polished as I would like. For one thing, the promo video used computer voices, which sounded hideous, because I could do it in an hour or two—but I figured computer voices were marginally better than no sound at all.

For my next project, even though I’m planning to launch the Kickstarter page in April, I’m already in contact with artists and voiceover actors. With a little luck, the project page will be far more attractive than it was this time around, which means more backers and more money for authors. And speaking of which…

3. Budget realistically.

Kickstarter takes roughly 10% of the gross as its fee. It also costs money to mail physical books to backers, or to provide other tangible rewards. And about 70% of the funds raised were used to pay the authors, of course—and suddenly we’re already in the red.

I expected that, and viewed it as a long-term investment, in principle. And on the bright side, for a modest project like this one, the dollar amounts are manageable. But in a larger project, the costs of distributing backer rewards can quickly get out of hand if you don’t plan for them carefully.

I don’t know yet what proportion of funds will go to the authors the next time around, but it may end up being closer to 60%. And as fun as it sounds to offer things like bookmarks or art prints, we’ll probably skip all that and stick with intangibles, like being able to name a character.

4. Know what rights you want from your authors, and why.

With my original plan to self-publish, I didn’t care so much about securing a long term of rights from the anthology’s authors. When traditional publication became possible, that became a problem; the publisher was hesitant and ultimately wanted a longer period of exclusivity, which I had to get from the authors. That slowed us down.

Next time, I’ll have a better set of expectations about what rights to secure, and will get signed contracts from the authors in advance. That will make the anthology more marketable, and will hopefully help us avoid unexpected delays over the legal wrangling.


If this was helpful for you, let me know in the comments. Kickstarter and other crowdfunding methods are powerful, but you need to have a plan and realistic expectations. Once you are armed with those, however, the power of crowds can help bring new works of art to life.

Would Paid Critiques Be Appropriate for the Call for Submissions?


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I’ve been thinking about how to make my current anthology project as awesome as it can be. For one thing, I’ve noticed that a number of submissions are by relatively new authors who show a lot of talent, but maybe could use some feedback. The other thing is that I’m trying to figure out attractive swag for the Kickstarter project that we are going to have in a month or two.

Here’s an idea I wanted to run by people: what if authors could pledge, say, $50 to the Kickstarter in exchange for getting a one-page high-level developmental critique of their submission, and the chance to resubmit (as well as the smaller-dollar backer rewards, such as book copies)?

On the positive side, most of that money is going right back to the chosen authors, so it’s a kind of “pay it forward” thing. Plus, it lets new authors improve their writing, which is always a good thing.

I’m worried, though, that people might see it as “pay-for-play,” meaning that the donation would become a stealth entry fee, or that people who donate would have a leg up over those who don’t. That’s absolutely not the case—I want the strongest stories in my anthology, not the ones who pay me a few bucks—but it is true that the chance to get feedback from the editor would make it easier to improve your story to my taste. And I don’t want people to be turned off, or to think that this is a scam.

So I’m asking you. Do you think that this would be appropriate? Or would you feel like this is a scam, or be otherwise turned off? Would you yourself be interested in a critique? How much would you be willing to pay for one? (Bear in mind that most critique services charge much more than $50 for a 20-page manuscript.)

Let me know in the comments. And if this is something you are interested in, be sure to sign up for my mailing list to be notified when the Kickstarter goes live, so you can order your critique.

Under Contract! (Plus, Call for Submissions!)


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Amazing news—the short story anthology of military fiction that I’ve mentioned before just got placed under contract!

Hopefully, I’ll have more news to report before long. In the meanwhile, it’s time for another Call for Submissions…

The theme for the next anthology is “Ye Olde Magick Shoppe.” Full rules are here, and the deadline is June 1. Your stories must include the buying or selling of magic as a plot element. Be sure to read the full rules, or risk the slush pile.

I look forward to reading your submissions! Good luck!

We Shall Have Time…


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The many months since my last post have been an incredible trip. My Kickstarter project was funded, several tremendous short stories were submitted to the anthology, and they’ve only gotten stronger as we’ve gone through the editing process. Now I’m trying to figure out the best way to publish.

If there is one thing I have learned from this process, it’s that sometimes you just have to take a leap of faith. The thought of a total unknown like myself soliciting short stories with only a vague promise of payment, and then attracting enough crowdfunding sponsors to actually make the whole thing work, was terrifying. (My biggest fear was that only a handful of poor-quality stories would be submitted, and I’d be forced to publish them just because I had committed to.) I could very easily have decided not to go forward with the whole thing.

And yet, it all managed to work out in the end. The selected authors are great, our backers were incredibly generous, and once I get the logistical questions worked out, the world will have a book showcasing brand-new stories that might never have been seen otherwise. Which is a great feeling!

The Odds Are Against Us—An Anthology of Military Fiction


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Last month, I put out a request for submissions for an anthology of short military fiction. Now, the time has come. The first three authors have been selected, and the Kickstarter project is live!

We’re still accepting story submissions until April 1. The more money gets raised, the more that chosen authors will be paid, and the more stories we can publish. Join me to make this a reality!soldiers-2b

We Need Your Short Stories!


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If you have visited this blog since the new year began, you might have noticed a new series of pages in the top menu. It’s part of a new concept I would dearly like to develop, which should provide more opportunities for authors to find paying work as well as giving readers more influence over the books that get written. I blogged about audience-driven book writing at the end of December, and now you can join with me to make the concept a reality.

I am accepting submissions for a new short-story anthology in the genre of military fiction (chosen mostly because it seemed to be underserved, compared to its reader base). The deadline for submission is March 1. Stories should be between 3,500 and 7,000 words long. Selected authors will be paid for publication rights. And in a few weeks, I will be launching a Kickstarter project to raise the funding for publication.

If you want to learn more about submitting your writing, check out the full description and short-story requirements here. And if you want to be notified when the Kickstarter project goes live (whether you are an author or a reader), sign up here. (If you want to suggest a new genre for the next anthology, please do so in the comments below.)

The full vision is for groups of readers to pool their funding, and pay authors to produce the works that they want to read. This anthology is Step One towards fully realizing that vision. For it to work, we need your stories—your talent, your craft, the vivid characters and gripping situations that you want to show the world.

If you have friends who are authors, or who are readers, please share this post and let them know of this opportunity. Again, this is a paying gig—and if the Kickstarter goes well, we may be able to publish stories from more authors than the minimum, making the anthology even more attractive for readers. This is not a zero-sum game; there are no limits. The more people who join together, the more that everybody wins.

Show the world what you can do.

Audience-Driven Book Writing?


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I’ve been fascinated for a while by the promise of crowdfunding campaigns to help democratize the world of writing and publishing. For example, many enterprising authors and editors have used Kickstarter to pre-sell their books, reducing the financial risk of self-publishing and possibly attracting a wider audience in the process. Thus, authors whose work might be too quirky for “traditional” publishers have the chance to make their own case to the global readership.

This might be a mere subspecies of the general category of self-publishing, except for one thing: the audience members are not just consumers of the final product, but in a real sense make that product possible in the first place. That changes the dynamic considerably, and it also suggests further possibilities.

If you are an author, you generally have three broad strategies to follow:

  1. Write your own unique masterpiece without regard to whether it will sell. Desperately try to attract the attention of publishers (or, if self-publishing, readers) after the fact.
  2. Formulaically copy whatever hot trend people are buying (sparkly vampires, werewolves, dystopian-cute young-adult, et cetera) and pitch it to a niche publisher (or if self-publishing, niche audience) after the fact.
  3. Weave together existing popular tropes, possibly across genres, to make something familiar yet new. Pitch it to an appreciative niche audience (or if you are lucky, a publisher), after the fact.

(Why do I say “after the fact”? Funny you should ask…)

On the other hand, if you are a reader, you generally have one basic strategy, with two variants:

  • Find an author who has already written something you like, and buy it.
  • Find an author who has already written something you like, and pre-order the next thing.

(Why do I say “already”? Funny you should ask…)

Readers are basically helpless to the whim of the authors; they can only buy what has already been written. Yet many authors are desperate to write things that readers will buy, without necessarily knowing what those will be or how to find out.

On a related point, for authors to be successful in the self-publishing business, they have to be sufficiently competent writers, and be exceptional marketers. If you hate marketing, your only alternative is to try and get a book deal with traditional publishers; and even then, much of the onus of marketing your book is on you. (Admittedly, you do avoid the technical work of laying out and printing the book, or paying someone else to do it.)

I think there is another possibility that crowdfunding has afforded us. Consider the following scenario:

Alice likes the idea of, say, werewolf romance novels in space, but can’t find any to read and does not want to write them herself. She does, however, want to bring “Werewolves in Space” into existence. So she launches a Kickstarter project to fund, not the publication of an already written book, but a Request for Proposal (or a writing contest, if you prefer) for a third-party author to write such a book to her specifications.

One can already pay writers directly to write books to order, on sites like Guru.com or Freelancer; but since in that case a single individual is paying the whole cost, such books are typically written cheaply and are of poor quality. Here, with a Kickstarter, Alice can find other werewolf-in-space fans who like her idea, and are willing to contribute their own money until the total prize is worthwhile for good authors to consider. If Alice manages to raise, say, $10,000, that might catch the attention of skilled author Bob Bodiceripper, who could then submit a proposal. If accepted, he would then write the exact book that Alice and her fellow werewolf fans wanted, but could never find.

Everybody wins. Fans can order the books they want to read, authors can write to known specifications, more books are written and paid for, and more authors get read. And this would not displace the existing channels for writing and selling books either; it would represent a true broadening of the market.

Yes, many fans might pay for embarrassing dreck. But they do that anyway, and letting readers directly influence the types of books that get written may well open the door to new and exciting possibilities that no one can imagine today.

Dramatic Tension: What Went Wrong with Act III of Star Wars: The Force Awakens


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Unlike my last post, this one will have some spoilers. It’s been two weeks, folks. Information wants to be free!

In general, I enjoyed The Force Awakens when I saw it. However, I noticed during the climax at the end that the assault on the Death Star—uh, no, the assault on the Other Thing—anyways, it lacked a lot of the tension that characterized the original Death Star attack during A New Hope. I was discussing this with a friend the other day, and between the two of us I think we figured out the problem, and what JJ Abrams should have done instead.

During A New Hope, the first two attempts to attack the target failed. Worse, with every X-Wing that was shot down, it became increasingly less likely that the target could be attacked at all, until finally we are left with Luke, by himself, a sitting duck in Darth Vader’s gunsights. Dramatic tension was at a fever pitch, and then the Millennium Falcon arrives to save the day. Seconds later, the torpedoes go in, and we experience a massive rush of relief.

In The Force Awakens, first of all, the time limit has little impact on the viewer. We have seen this before, and giving us an exact (and arbitrary) time limit also drains away the tension until it returns in the final seconds, if even then. Second, the attacking squadrons immediately launch their attack on the primary target, and it fails without any particular explanation—or hope that the next one could succeed. Thus, we viewers realize, the X-Wing fighters actually don’t matter at all in the fight for dramatic purposes, and exist mostly to die gloriously.

So all of the attention is focused on our heroes on the ground—the same ones who have already planted bombs, and are in the middle of a dramatic character moment with a lot of emotion, and emotional tension, but not the tension you get from a race against the clock. At the final moment, time even seems to stand still, working against the larger sense of jeopardy the movie was supposed to create. All the pieces are working at cross-purposes.

What should the movie have done instead?

In the massive preemptive strike launched by the Super Weapon, it takes out multiple targets at once and then shuts down for a long period to recharge. This was a mistake, from a storytelling perspective. Only one of its targets was actually time-critical (the Republic fleet). Destroy that one first, and the others could be picked off at leisure. So what JJ Abrams should have done, is have the weapon fire once, every two minutes, continuously.

That way, every mistake the heroes make, every snag they hit, every obstacle they must overcome, means that millions more people die while they watch, each time the weapon fires again. Even better, it provides a better reason for the First Order to discover the location of the Resistance: when the X-Wing fighters make a panicked jump directly from their base to the Super Weapon, the bad guys can simply plot their path backward over the course of the next five or ten minutes. Then, after having destroyed several targets while we squirm in impotent horror, they can finally calculate the location of their hated enemies, and train their sights on the good guys, chortling evilly.

And then they can blow up.

That would have made for a much more effective Act III. And for the rest of us storytellers, it presents a lesson that sudden explosions are not necessarily better than explosions that we see coming, but cannot prevent.

Proxy Wars, and the Grand Strategy of “Star Wars: The Force Awakens”


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[Edited to correct the name of the First Order.]

First off, this post about The Force Awakens will be spoiler-free—with the exception of a few bits of data about the power-politics situation in the Star Wars galaxy, which are actually provided in the opening crawl, so it’s not a big deal. If even this bothers you, feel free to click away; but the political background actually played very little role in the plot, so I feel comfortable discussing it more even for people who have not seen the movie.


Okay, so you’re still with me. I just saw TFA this evening (has that become the official acronym yet?), and the film gives us very little indeed about the politics behind it all. This is not a problem, exactly; the original films told us nothing except “Here is an empire, here are some rebels, go play.” I’m not demanding a strategic overview like something out of Clausewitz. (And of course, it would be silly to have some contrived plot about trade federations and blockades that hardly makes sense to a three-year-old… ahem.) But TFA gave us some tantalizing hints, that I can’t help but expand upon.

The Empire has fallen. The messy aftermath is not explored in any great depth, except that the New Republic apparently controls much of the Empire’s old territory—but not all of it. And in what remains, the First Order arises. It views itself as a strategic enemy of the New Republic, but has not launched an open war. Furthermore, the Republic has not made open war either, but instead creates a proxy group to fight the First Order, called the Resistance. (Because “Rebels” was taken, I suppose.)

This has many fascinating parallels with real-life insurgent groups, which are often supported or funded by neighboring states who wish to cause trouble for their enemies, while maintaining plausible deniability. (One of the key recent works on state support for insurgencies is Idean Salehyan’s Rebels Without Borders, a concise and informative work.) Usually, states support insurgencies if they are too weak to confront their enemy directly, or if they are powerful enough but simply don’t want to incur the costs of a direct conflict.

The movie is ambiguous on which of these is true for the Republic, but there is some evidence that the second case holds. In my view, the First Order would have dearly liked to crush the Republic even before the movie starts, but did not have the naval power to do so. So then why would the Republic resort to proxies instead of defeating them directly?

Furthermore, there are some hints (much more debatable) that not all of the Republic agrees with supporting the Resistance. A particular figure even seemed to have paid a political price for providing aid, giving up her prior position of authority. (I could be misreading this, but it seems right.) So why would the Republic be so reluctant to confront the First Order directly?

Perhaps the difficulties of rebuilding the galaxy have been too taxing. Reimposing order after the Empire’s fall would have been a grueling job, and it may not be done yet. Committing the fleet to a war might expose the Republic to dangers from other quarters. Or it may be simpler. Even if the Republic is wealthy and powerful on paper, its leaders may still bear scars from the last conflict that make them flinch away from taking on another one.

Whatever the reason, in the real world supporting proxy insurgents carries its own risks. For the state sponsor, insurgents can often provide a cheap and easy way to cause your enemy a lot of trouble; but the immediate costs may not be the whole story. The targeted country will be just as angry at state support of an insurgency as it would if it had been the subject of a full-blown war—without actually being weakened by one. And even though diplomatic fictions and strategic constraints may make retaliation difficult, the targeted country will often use any means available to strike back. Sometimes, support for proxies can lead to the worst of both worlds for the state providing support, an angry enemy at its full strength. In those cases, it would have been better to attack directly, or not at all.

Though I do hope that we get more information about the Star Wars Universe’s strategic picture in future films, I know that it’s not really that kind of film. But there does seem to be a lot more going on behind the scenes than is openly discussed in TFA, and all of it is compelling. Well done to the filmmakers!