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Tag Archives: writing

Fantasy Fiction and Ideas for Writing Long Journeys

13 Wednesday Jun 2012

Posted by Oren Litwin in Better Fantasy, State Formation, Writing

≈ 2 Comments

Tags

1633, art of not being governed, Charles Tilly, David Weber, Eric Flint, Fantasy, James C. Scott, medieval transport, writing

I’ve said before that I’m not a stickler for realism in fantasy, per se; but neglecting how things actually worked has costs, because authors miss opportunities for more interesting stories. The long journey is a perfect example. Going back deep into the mists of time, epic heroes are expected to take long journeys. J.R.R. Tolkien codified the trope for modern fantasy writers, and now you can hardly swing a cat without hitting a dozen fantasy books wherein characters travel from one side of their world to the other. A few examples suffice: Terry Brooks and the Shannara series, the Wheel of Time, to a lesser extent George R. R. Martin’s Song of Ice and Fire.

The thing is that most of these depictions bear very little resemblance to how actual traveling tended to work in premodern societies. Again, that’s not necessarily a bad thing; if realism gets in the way of a good story, then by all means, let’s chuck it out! But understanding how transportation worked back in the day can help us create new stories, or put new twists on old stories.

The first thing to understand is that most societies do not keep track of distances between locations; they keep track of how long it takes to get there. This makes sense; it might be only a few miles from one side of a steep mountain to the other, but actually traveling that distance could take most of a day. On the other hand, two villages might be twenty miles apart from each other, but if the intervening space is a flat, grassy plain, then it would be a relatively easy journey of less than a day. Travel time becomes more important than distance as the crow flies—after all, we aren’t crows.

(James C. Scott, in his brilliant Art of Not Being Governed, notes that the upland societies he studied would describe distances in terms of units of time that are relevant to their situation. For example, you might say that a particular clearing is “three boilings of rice away.” Or, someone’s house might be “two cigarette smokings away.” In a society without clocks, such units of time make sense as well.)

Travel paths are guided by the contours of the land. This is particularly true for vehicles; the United States railroads, for example, were laid out where they were (along flat areas and valleys) because the heavy coal-freight cars could not climb up grades of more than a few degrees. In consequence, communities further up in the hills had no access to the railroad. Whereas American towns and cities had previously been spread across several kinds of terrain, once the railroad arrived population was inexorably sucked into the lowlands, where the new towns could access the national transportation network.

In the ancient world, the easiest and fastest way to travel anywhere was by water. This was especially the case when you had to transport a lot of cargo, such as grain. Scott writes that Chinese merchants transporting grain by ox-cart would only travel about 250 kilometers; any further than that, and the oxen would eat more grain than they carried. Charles Tilly notes that it was roughly as expensive to transport grain from one side of the Mediterranean to the other by ship, as it was to transport it across 100 miles on land. This had drastic effects; it was common for seaport warehouses to be filled to bursting with grain, while scarcely a few hundred miles away villages were starving.

It is no surprise that most cities are placed next to a river. Rivers were the highways of the premodern world. Roads on land were important too, but were typically a second-best choice. The greatest cities stood at junctions between rivers, where merchants needed to transfer from one river to the other, or between a river and the sea. Amsterdam is a classic example.

On well-traveled roads, you typically ran into a village every several hours of traveling. Often, these villages were little more than an inn and a trading post, meant specifically to cater to travelers. Conversely, in times of political upheaval, good roads meant an easy passage for marauding bandits; small villages tended to evaporate as their residents fled for defended cities, or up into the hills where they could escape danger.

Traveling cross-country was possible but unusual. There would be no guarantee of food or easy passage, and it was dangerous to go off the path. Wild animals, poisonous plants, treacherous footing, all gave ample reasons to stay in the well-trodden areas. There is a reason that African explorers carried machetes. Otherwise, you simply couldn’t make it through the jungle. The European forest was similarly impassible. Mountainous areas too were formidable obstacles; have you ever tried hiking up a mountain?

Now, how can you turn all of this into plot elements? First of all, I believe there’s not enough fantasy-traveling over water. (A good counterexample is Eric Flint’s and David Weber’s 1633, not surprising given the emphasis on military logistics.) To be sure, most fantasy stories will have the obligatory canoeing sequence, but it is usually a short sequence soon forgotten. But imagine if your main mode of transport were to go down the length of one river, and then make portage to the next one, and the next? There are possibilities there for new sorts of plot obstacles, hair-raising dangers, river pirates, and more. Plus, you get the benefits of land mere feet away from your boat, allowing detours off of the river and into untamed wilderness whenever the plot demands it.

Second, because travel tends to follow predictable paths, it makes ambush far more likely and realistic. This can work for and against the heroes. There’s no need for contrivance to make sure your heroes intercept the dastardly villain, when said villain can only pick one realistic path to travel on.

Third, a bit of research can help you depict just how hard it really is to go off the road. If our heroes need to avoid danger by leaving the main highways, why not emphasize how this makes them giant studs?

Finally, how many times have you skimmed over yet another paragraph describing the heroes’ journeys? With a little more realism, such passages can actually become interesting to read, precisely because they can be filled with unexpected details. For example: if it is so expensive to transport goods over land, what goods are being transported and why?

I hope that this post can help you restore a sense of size to your fantasy worlds. Again, I’m not asking for realism for its own sake; but use the ideas here to come up with new stories to tell, or new ways to tell them. Difficulties in travel impose constraints; how your characters overcome those constraints is a story, if you want to tell it.

On Revolutions in (Some) Fantasy Fiction

03 Sunday Jun 2012

Posted by Oren Litwin in Better Fantasy, History, Politics, Revolution, State Formation, War, Writing

≈ 6 Comments

Tags

Fantasy, fiction, moon is a harsh mistress, rebellion, revolution, writing

(This post has been retroactively made part of Politics for Worldbuilders, an occasional series.)

Traditionally, fantasy has lent itself to stories of heroic uprisings or revolutions, as the Evil Overlord is swept out of power by the brave protagonists and their loyal army of oppressed commoners. That can be a good story, and sometimes the stories are indeed quite good. It feeds directly into some of our cultural loves: rooting for the underdog, the reestablishment of justice and defeat of evil, and so on.

But what makes this literature trying for a student of comparative politics is how infrequently revolutions are handled with any degree of realism. Not that I demand absolute realism in all books touching on politics—far from it. Often we simplify the mechanics of a story to distill its essence. Still, what annoys me is that people end up telling the same bloody story over and over and over again. And this is so, I think, because the mental model most fantasy authors have of revolutions is so impoverished.

From what I’ve read, most fantasy authors have two archetypes for how a revolution goes off: Robin Hood (as refracted through Sir Walter Scott’s Ivanhoe), or the French Revolution and the various other Parisian dustups. Egregiously, I haven’t read any fantasy modeled after the American Revolution,* and only a single work of science fiction (Heinlein’s The Moon is a Harsh Mistress, a fun read). And most published fantasy writers live in the United States, for Heaven’s sake! And of course, the American Revolution is by no means the only other model you could look to.

The example that spawned this post is Steven Brust’s novel Teckla. (This is not, I hasten to add, because I have anything against Brust in particular, but only because it’s the book I happened to read.) In the book, an oppressed, illiterate underclass is being organized by a group of revolutionaries with the goal of blocking commerce into the capital city, in order to force reforms. To do so, the revolutionaries first endeavor to teach everyone how to read, so that they could then publish propaganda in newspapers.

This was the first point where I was tempted to throw the book across the room. In a real illiterate society, no one would have had the daft idea to publish a mass-market newspaper in the first place. It’s a bit like writing and selling manuals on how to use an iPod in the 1960s. Worse, written material would not be the most effective way to organize untutored masses anyway. Far more effective would have been using actual people to spread the message and organize more revolutionaries where they went, as was done by revolutionaries from Spartacus to Mao.

It got worse. The favored tactic of the revolutionaries was to build Paris-style barricades across the main road into the capital city. All well and good, except that a major mechanic of Brust’s entire series is that the ruling class knows how to teleport with magic. Barricades, or any static defense not augmented with its own magic, would be worse than useless.

So why did Brust rely on such tired tropes, even when they went counter to the very logic of his fantasy world? I suspect that the only model he had for how revolutions work was revolutionary France. And because he had no other mental model to work with, Brust did not have the building blocks that would have fit his story better.

And this is my point. When you study real historical revolutions with an eye toward fiction writing, you quickly find the potential for all sorts of stories that have rarely been told in Western fantasy. More realistic treatment of revolutions can be used to explore themes of divided loyalty, or how governments structure their environment to better exert their power, or how revolutionaries end up doing the same thing, or—and this is particularly fascinating—how civilians will often exploit the conflict between government and rebel, by extorting aid from both sides, or by denouncing resented neighbors as traitors to the cause (so that they will be executed and you can take their stuff).

At any rate, new stories, with new possibilities. This doesn’t mean that the old classics need to be chucked out; Robin Hood will always be a good story. But a creative author can take the old building blocks and mix in a few new things from real life, to make something original. A good place to start (not least because it’s free) is the 1970 classic by Leites and Wolf, Rebellion and Authority (PDF). It’s a study they carried out in the middle of the Vietnam War for the RAND Corporation, and has details from the history of Western counterinsurgency. Much recommended.

Oh, and if there is actually good fantasy or sci-fi out there that handles rebellions well, please let me know in the comments. I’d like to read it.

_______

* Which was not technically a revolution in the political-science sense, since the American social structure and forms of government remained more or less intact, and no one tried to extend the revolution to Great Britain. Really, you could best describe the colonial uprising as a war of secession from Britain.

Random Fiction Excerpt #2

02 Saturday Jun 2012

Posted by Oren Litwin in Military, NaNoWriMo, Politics, Writing

≈ Leave a comment

Tags

Mercenary, politics, Private Military Contractor, war, writing

In honor of Camp NaNoWriMo, here’s the beginning of another of my short stories:

“Well, Mr. Keegan,” Colonel Joe Ramirez said, leaning across his ornate desk intently. “Have you made your decision?”

For answer, Keegan smiled, took out his checkbook, and wrote out a check of $300,000 to the 512th Los Angeles Regiment, LLC. Ramirez grinned in return, took the check, and took out a small cherry insignia box from the cabinet behind hin. The box was empty, except for a pair of captain’s bars. Ramirez slid the box toward Keegan. “Welcome to the regiment, Captain Keegan. We’ll have your stock shares transferred to you by Tuesday.”

“One percent of the regiment’s outstanding equity, you said, sir?” Keegan spoke with a thick Cockney accent. As he spoke, he pinned his new rank insignia to the collars of his blank olive-drab uniform.

“Indeed, Captain.” Ramirez chuckled. “We want to make sure that our officers can share in the unit’s success.”

Making New Communities Out of Ideas, and National Novel Writing Month

01 Friday Jun 2012

Posted by Oren Litwin in NaNoWriMo, Writing

≈ 1 Comment

Tags

Institutions, Internet community, NaNoWriMo, national novel writing month, writing

Today is June 1, which means that it is also the start of the first month of Camp Nanowrimo, which is the “off-season” version of the better-known National Novel Writing Month. I’ve done NaNo for several years now, ever since I left undegrad. And while I don’t intend for this blog to be a “NaNo blog” exactly, I do think NaNo is a brilliant example of the kind of thing I do want to talk about here.

In NaNo, participants aim to write 50,000 words of fiction in a single month—averaging 1,667 words per day. A daunting task to the new writer, to be sure! Fortunately, the ethos of the NaNo community is that the quality of your writing is totally not important here. You must strangle your inner editor, gleefully embrace repetitive prose, invent absurd situations for your characters to fall into, and if all else fails have a crack squad of ninjas run into the room and attack your characters. Anything at all, as long as you get your word count out.

NaNo has been valuable to me as a writer, by helping me build a consistent writing habit (along with a conceptually related site, 750Words.com). It also gives me valuable writing practice which I certainly was not making myself do on my own.

And that is the point I’d like to discuss here. NaNo represents an institution—a framework or structure that helps people commit to certain goals. By building an internet community, and setting fun attainable milestones for people to focus on, the proprietors of the site inspired hundreds of thousands of people to do far more than they would have done themselves. In a very short time, relatively speaking, NaNoWriMo has changed people in profound ways.

It certainly took a lot of work to set up, but notice what it did not take. NaNo is not mandatory, does not use coercion or punishments for missing your goals, and does no advertising. It was simply a fun idea that took on a life of its own, and people bought in. And the people are the main thing that kept it going. Even those of us who don’t post on the forums still benefit from them, and not least from the sense that there are other people doing the same thing we are, that this goal we have set for ourselves is greater than ourselves, that it is worthy.

Sometimes, all you need is a great idea, the willingness to do the work needed, and a little luck to be able to change the world.

Random Fiction Excerpt #1

31 Thursday May 2012

Posted by Oren Litwin in Politics, Self-Promotion, Writing

≈ 1 Comment

Tags

Amazon, congress, Kindle, Money in politics, new book, politics, writing

From the current draft of a short story I’m writing:

“Thank you for seeing me on such notice, Congressman,” said the PAC representative, a tall brunette in a sharp business suit, as she swiped her FEC-registered credit card in the reader that a polite staffer had helpfully provided. “I know your time is valuable.”

[UPDATE May 1, 2013: This excerpt is from an early draft of the short story “The Best Congress Money Can Buy,” which is now published in a collection titled The Best Congress Money Can Buy: Stories of Political Possibility. You can read the first story for free here, and then buy it if you like. Enjoy!]

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